protected BaseActorNode(string name, string actorLabel, SpawnCollisionHandlingMethod spawnCollisionHandlingMethod, string folderPath, string rootComponentName, ResourceReference archetype, Node[] children = null) : base(name, children) { ActorLabel = actorLabel; SpawnCollisionHandlingMethod = spawnCollisionHandlingMethod; FolderPath = folderPath; RootComponentName = rootComponentName; Archetype = archetype; }
public DirectionalLightActor(string name, ResourceReference archetype, string actorLabel, SpawnCollisionHandlingMethod spawnCollisionHandlingMethod, string folderPath, string rootComponentName, Node[] children, string directionalLightComponentName) : base(name, actorLabel, spawnCollisionHandlingMethod, folderPath, rootComponentName, archetype, children) { DirectionalLightComponentName = directionalLightComponentName; }
public StaticMeshActor(string name, ResourceReference archetype, string actorLabel, SpawnCollisionHandlingMethod spawnCollisionHandlingMethod, string folderPath, string rootComponentName, Node[] children, string staticMeshComponentName) : base(name, actorLabel, spawnCollisionHandlingMethod, folderPath, rootComponentName, archetype, children) { StaticMeshComponentName = staticMeshComponentName; }
public SphereReflectionCaptureActor(string name, ResourceReference archetype, string actorLabel, SpawnCollisionHandlingMethod spawnCollisionHandlingMethod, string folderPath, string rootComponentName, Node[] children, string captureComponentName) : base(name, actorLabel, spawnCollisionHandlingMethod, folderPath, rootComponentName, archetype, children) { CaptureComponentName = captureComponentName; }
public ExponentialHeightFog(string name, ResourceReference archetype, string actorLabel, SpawnCollisionHandlingMethod spawnCollisionHandlingMethod, string folderPath, string rootComponentName, Node[] children) : base(name, actorLabel, spawnCollisionHandlingMethod, folderPath, rootComponentName, archetype, children) { }