protected override void OnPickup(Collider2D collision) { spaceshipMovement = collision.GetComponent <SpaceshipAttribute>(); spaceshipMovement.FlightSpeed *= 2; spaceshipMovement.RotationSpeed *= 2; GetComponent <AudioSource>().Play(); }
private void Start() { controller = FindObjectOfType <GameController>(); spaceship = FindObjectOfType <SpaceshipAttribute>(); }
protected override void OnPickup(Collider2D collision) { attribute = collision.GetComponent <SpaceshipAttribute>(); attribute.FireRate /= 2; GetComponent <AudioSource>().Play(); }