// Use this for initialization void Start() { GameObject go = GameObject.Find("SpacebrewObject"); // the name of your client object sbClient = go.GetComponent <SpacebrewClient> (); //GameObject hook = GameObject.Find ("SpacebrewObject"); // the name of your client object // register an event with the client and a callback function here. // COMMON GOTCHA: THIS MUST MATCH THE NAME VALUE YOU TYPED IN THE EDITOR!! //sbClient.addEventListener (this.gameObject, "launchSatellite"); //sbClient.addEventListener (this.gameObject, "lightOn"); //sbClient.addEventListener (this.gameObject, "letters"); sbClient.addEventListener(this.gameObject, "Julius_Up"); sbClient.addEventListener(this.gameObject, "Julius_Down"); sbClient.addEventListener(this.gameObject, "Julius_Right"); sbClient.addEventListener(this.gameObject, "Julius_Left"); sbClient.addEventListener(this.gameObject, "Julius_Line"); sbClient.addEventListener(this.gameObject, "Micol_Up"); sbClient.addEventListener(this.gameObject, "Micol_Down"); sbClient.addEventListener(this.gameObject, "Micol_Right"); sbClient.addEventListener(this.gameObject, "Micol_Left"); sbClient.addEventListener(this.gameObject, "Micol_Line"); }
/* * * Ok, let's do this all in one script? * * BaseExample: None? * HelloWorld * P: None * S: launchSatellite, string * LightsButtons * P: buttonPress, boolean * S: flipLight, boolean * SenseHat * P: letter, string * S: direction, string * up,down,left,right,middle (default) * S: layer, string * * p:2 * s:4 * */ // Use this for initialization void Start() { GameObject go = GameObject.Find("SpacebrewObject"); // the name of your client object sbClient = go.GetComponent <SpacebrewClient> (); // register an event with the client and a callback function here. // COMMON GOTCHA: THIS MUST MATCH THE NAME VALUE YOU TYPED IN THE EDITOR!! sbClient.addEventListener(this.gameObject, "launchSatellite"); sbClient.addEventListener(this.gameObject, "flipLight"); sbClient.addEventListener(this.gameObject, "letters"); }