public SpaceCell(Vector3 coordMinIn,Vector3 coordMaxIn,SpaceCell parentIn) { isNode = 1; GameObject go = new GameObject (); coordMin = coordMinIn; coordMax = coordMaxIn; parent = parentIn; localObjects = new List<GameObject> (); //childCells = new List<SpaceCell> (); if(SRLConfiguration.CELL_debug == 1) { } }
public SpaceCellRatingDifferencePair(int ratingDifference, SpaceCell cell) { _ratingDifference = ratingDifference; _cell = cell; }