private void OnTriggerEnter2D(Collider2D collision) { LandingTrigger landingTrigger = collision.gameObject.GetComponent <LandingTrigger>(); if (!landingTrigger) { return; } if (!landingTrigger.checkLandingTrigger(spaceCarrier)) { return; } spaceCarrier.getPathLine().createLandingLine( landingTrigger.getLandingCorrectionPosition(), landingTrigger.getStationLandingPosition() ); }