public void When_South_And_Turn_Left_Direction_Should_Be_East() { var direction = new South(); var newdirection = direction.TurnLeft(); Assert.That(newdirection, Is.TypeOf <East>()); }
public void left_from_south_is_west() { var direction = new South(_plateau); var newdirection = direction.TurnLeft(); Assert.That(newdirection, Is.TypeOf <East>()); }
public void Test_South_TurnLeft() { var direction = new South(); var left = direction.TurnLeft(); Assert.AreEqual("1 0 E", left.GetDirectionAsString()); }
public void When_Direction_Is_South_And_Turn_Left_Direction_Should_Be_East() { //Arrange var directionPoint = new South(_grid); //Act var actualResult = directionPoint.TurnLeft(); //Assert Assert.That(actualResult, Is.TypeOf <East>()); }
public void South_TurnLeft_returns_East() { IDirection currentDirection = new South(); Assert.That(currentDirection.TurnLeft(), Is.TypeOf(typeof(East))); }