Exemplo n.º 1
0
        public override IDeclaredElementPointer <T> CreateElementPointer <T>(T declaredElement)
        {
            var element = declaredElement as IUriIdentifierDeclaredElement;

            if (element == null)
            {
                return(null);
            }

            var node = element as ITreeNode;
            var file = node != null
                           ? node.GetContainingFile()
                           : null;

            IDeclaredElement fakeDeclaredElement = new UriIdentifierDeclaredElement(
                file,
                element.GetNamespace(),
                element.GetLocalName(),
                element.GetInfo(),
                element.GetPsiServices(),
                true,
                element);

            var sourceElementPointer = new SourceElementPointer <T>((T)fakeDeclaredElement);

            return(sourceElementPointer);
        }
 protected UnityAssetFindResult(IPsiSourceFile sourceFile, IDeclaredElement declaredElement, LocalReference owningElemetLocation)
 {
     SourceFile             = sourceFile;
     OwningElemetLocation   = owningElemetLocation;
     DeclaredElementPointer = new SourceElementPointer <IDeclaredElement>(declaredElement);
 }
Exemplo n.º 3
0
 protected UnityAssetFindResult(IPsiSourceFile sourceFile, IDeclaredElement declaredElement, IHierarchyElement attachedElement)
 {
     SourceFile             = sourceFile;
     AttachedElement        = attachedElement;
     DeclaredElementPointer = new SourceElementPointer <IDeclaredElement>(declaredElement);
 }