// Use this for initialization void Start() { _timer = InitialTimer; _levelEntities = FindObjectsOfType <GameObject>().Select(go => go.GetComponent <ILevelEntity>()).Where(a => a != null); _player = FindObjectOfType <Player>(); soundsManager = GameObject.Find("SoundsManager").GetComponent <SoundsManager>(); inGamePauseManager = GameObject.Find("InGamePauseManager").GetComponent <InGamePauseManager>(); soundsManager.PlayLevelLong(); }
void Start() { soundsManager = GameObject.Find("SoundsManager").GetComponent <SoundsManager>(); soundsManager.PlayLevelLong(); }