Exemplo n.º 1
0
 protected override void OnExit(ExitEventArgs e)
 {
     //X.Instance.Try(PlayDispatcher.Instance.Dispose);
     ExceptionlessClient.Default.Shutdown();
     // Fix: this can happen when the user uses the system close button.
     // If a game is running (e.g. in StartGame.xaml) some threads don't
     // stop (i.e. the database thread and/or the networking threads)
     X.Instance.Try(Program.StopGame);
     Sounds.Close();
     base.OnExit(e);
 }
Exemplo n.º 2
0
 protected override void OnExit(ExitEventArgs e)
 {
     X.Instance.Try(PlayDispatcher.Instance.Dispose);
     ExceptionlessClient.Current.Shutdown();
     // Fix: this can happen when the user uses the system close button.
     // If a game is running (e.g. in StartGame.xaml) some threads don't
     // stop (i.e. the database thread and/or the networking threads)
     if (Program.IsGameRunning)
     {
         Program.StopGame();
     }
     Sounds.Close();
     try
     {
         Program.Client.Rpc.Leave(Player.LocalPlayer);
     }
     catch
     {
     }
     base.OnExit(e);
 }
Exemplo n.º 3
0
        public static void Exit()
        {
            try { SSLHelper.Dispose(); }
            catch (Exception e) {
                Log.Error("SSLHelper Dispose Exception", e);
            };
            Sounds.Close();
            UpdateManager.Instance.Stop();
            LogManager.Shutdown();
            Application.Current.Dispatcher.Invoke(new Action(() =>
            {
                if (LobbyClient != null)
                {
                    LobbyClient.Stop();
                }
                WindowManager.Shutdown();

                //Apparently this can be null sometimes?
                if (Application.Current != null)
                {
                    Application.Current.Shutdown(0);
                }
            }));
        }
Exemplo n.º 4
0
        private static void CurrentDomainUnhandledException(object sender, UnhandledExceptionEventArgs e)
        {
            var ex         = (Exception)e.ExceptionObject;
            var handled    = false;
            var ge         = Program.GameEngine;
            var gameString = "";

            if (ge?.Definition != null)
            {
                gameString = "[Game " + ge.Definition.Name + " " + ge.Definition.Version + " " + ge.Definition.Id + "] [Username " + Prefs.Username + "] ";
            }
            if (ex is UserMessageException)
            {
                if ((ex as UserMessageException).Mode == UserMessageExceptionMode.Blocking || WindowManager.GrowlWindow == null)
                {
                    ShowErrorMessageBox("Error", ex.Message);
                }
                else
                {
                    WindowManager.GrowlWindow.AddNotification(new ErrorNotification(ex.Message));
                }
                Log.Warn("Unhandled Exception " + gameString, ex);
                handled = true;
            }
            else if (ex is XamlParseException)
            {
                var er = ex as XamlParseException;
                Log.Warn("unhandled exception " + gameString, ex);
                handled = true;
                ShowErrorMessageBox("Error", "There was an error. If you are using Wine(linux/mac) most likely you didn't set it up right. If you are running on windows, then you should try and repair your .net installation and/or update windows. You can also try reinstalling OCTGN.");
            }
            else if (ex is IOException && (ex as IOException).Message.Contains("not enough space"))
            {
                handled = true;
                ShowErrorMessageBox("Error", "Your computer has run out of hard drive space and OCTGN will have to shut down. Please resolve this before opening OCTGN back up again.");
            }
            if (!handled)
            {
                if (e.IsTerminating)
                {
                    Log.Fatal("UNHANDLED EXCEPTION " + gameString, ex);
                }
                else
                {
                    Log.Error("UNHANDLED EXCEPTION " + gameString, ex);
                }
            }
            if (e.IsTerminating)
            {
                if (handled)
                {
                    ShowErrorMessageBox("Error", "We will now shut down OCTGN.\nIf this continues to happen please let us know!");
                }
                else
                {
                    ShowErrorMessageBox("Error", "Something unexpected happened. We will now shut down OCTGN.\nIf this continues to happen please let us know!");
                }
                Sounds.Close();
                Application.Current.Shutdown(-1);
            }
        }
Exemplo n.º 5
0
 private void Signal_OnException(object sender, ExceptionEventArgs args)
 {
     Log.Fatal("Signal_OnException: " + args.Message, args.Exception);
     Sounds.Close();
     Application.Current.Shutdown(-1);
 }
Exemplo n.º 6
0
        public static void Exit()
        {
            try { SSLHelper.Dispose(); }
            catch { }
            Sounds.Close();
            try
            {
                Program.Client.Rpc.Leave(Player.LocalPlayer);
            }
            catch
            {
            }
            UpdateManager.Instance.Stop();
            LogManager.Shutdown();
            Application.Current.Dispatcher.Invoke(new Action(() =>
            {
                Application.Current.MainWindow = null;
                if (LobbyClient != null)
                {
                    LobbyClient.Stop();
                }

                try
                {
                    if (WindowManager.DebugWindow != null)
                    {
                        if (WindowManager.DebugWindow.IsLoaded)
                        {
                            WindowManager.DebugWindow.Close();
                        }
                    }
                }
                catch (Exception e)
                {
                    Debug.WriteLine(e);
                    if (Debugger.IsAttached)
                    {
                        Debugger.Break();
                    }
                }
                try
                {
                    foreach (var w in WindowManager.ChatWindows.ToArray())
                    {
                        try
                        {
                            if (w.IsLoaded)
                            {
                                w.CloseDown();
                            }
                            w.Dispose();
                        }
                        catch (Exception e)
                        {
                            Log.Warn("Close chat window error", e);
                        }
                    }
                    WindowManager.ChatWindows = new ConcurrentBag <ChatWindow>();
                }
                catch (Exception e)
                {
                    Log.Warn("Close chat window enumerate error", e);
                }
                if (WindowManager.PlayWindow != null)
                {
                    if (WindowManager.PlayWindow.IsLoaded)
                    {
                        WindowManager.PlayWindow.Close();
                    }
                }
                //Apparently this can be null sometimes?
                if (Application.Current != null)
                {
                    Application.Current.Shutdown(0);
                }
            }));
        }