private void Awake()
    {
        if (Instance != null)
        {
            DestroyImmediate(gameObject);
            return;
        }
        Instance = this;
        DontDestroyOnLoad(gameObject);

        Load_Music();
        Load_SoundFX();
        Load_VoiceOver();
    }
    private void Awake()
    {
        if (Instance != null)
        {
            DestroyImmediate(gameObject);
            return;
        }
        Instance = this;
        DontDestroyOnLoad(gameObject);

        aud = GetComponent<AudioSource>();
        soundDB = GetComponent<Sound_Music_Holder>();

        aud.pitch = 1f;
    }