Exemplo n.º 1
0
 public void GameOver()
 {
     gameplayHasFinished = true;
     deactivateAllItems();
     if (timerController.getTotalTime() > PlayerPrefs.GetFloat("LongestSurvivalGame"))
     {
         PlayerPrefs.SetFloat("LongestSurvivalGame", timerController.getTotalTime());
         gameOverMenu.triggerGameOverMenuSurvival(timerController.getTotalTime(), timerController.getTotalTime());
     }
     else
     {
         gameOverMenu.triggerGameOverMenuSurvival(timerController.getTotalTime(), PlayerPrefs.GetFloat("LongestSurvivalGame"));
     }
     soundTrackController.triggerFadeOut();
 }
Exemplo n.º 2
0
    public void GameOver()
    {
        gameplayHasFinished = true;
        deactivateAllItems();

        soundTrackController.triggerFadeOut();


        if (score > getHighScore())
        {
            setHighScore(score);
            gameOverMenu.triggerGameOverMenu(score, score);
        }
        else
        {
            gameOverMenu.triggerGameOverMenu(score, highscore);
        }
    }
Exemplo n.º 3
0
 public void triggerNormalGameAnimation()
 {
     menuAnimator.SetTrigger("normal-game-trigger");
     soundTrackController.triggerFadeOut();
 }