public virtual void SetSound(Spriter spriter, SpriterFolder folder, SpriterFile file, TSound sound)
        {
            IAssetProvider <TSound> provider = SoundProviders.GetOrCreate(spriter);

            provider.Set(folder.Id, file.Id, sound);
        }
        public virtual IAssetProvider <TSound> GetSoundProvider(SpriterEntity entity)
        {
            DefaultAssetProvider <TSound> provider = SoundProviders.GetOrCreate(entity.Spriter);

            return(new DefaultAssetProvider <TSound>(provider.AssetMappings));
        }