// Use this for initialization void Start() { this.actorBase = GameObject.Find("ActorBase"); this.iconBase = GameObject.Find("IconBase"); //アクター配置 this.addActor(); this.addActor(); this.addActor(); this.addActor(); this.addActor(); this.actors[0].transform.position = new Vector3(0, 0, 0); this.initIconPosition(0); //フェード初期処理 this.fadeStar = this.fadeStarCanvas.GetComponent <Fade>(); //タップエフェクト GameObject go = Instantiate((GameObject)Resources.Load("Prefabs/TapEffect")); go.transform.parent = this.transform; this.tapEffect = go.GetComponent <TapEffect>(); //シーン開始フェード GameObject fd = Instantiate((GameObject)Resources.Load("Prefabs/Mask_first")); //アプリケーションマネージャー取得 this.app = ApplicationManagerController.Instance; app.selectedActor = 0; //サウンドマネージャー取得 this.soundManager = SoundManagerController.Instance; this.soundManager.addSound("bgm_select", "Sounds/DS-091m"); this.soundManager.addSound("change", "Sounds/yf_cursor22"); this.soundManager.addSound("openselect", "Sounds/se_maoudamashii_se_paper01"); this.soundManager.addSound("cancel", "Sounds/se_maoudamashii_system36"); soundManager.playBGM("bgm_select"); }
// Use this for initialization void Start() { //チュートリアル画面用ビュー GameObject view = Instantiate((GameObject)Resources.Load("Prefabs/TutorialSceneView")); view.transform.SetParent(this.transform); this.sceneView = view; this.sceneViewController = view.GetComponent <GameSceneViewController>(); //ゲーム画面用キャンバス GameObject canvas = Instantiate((GameObject)Resources.Load("Prefabs/TutorialSceneCanvas")); canvas.transform.SetParent(this.transform); this.sceneCanvas = canvas; this.SceneCanvasController = canvas.GetComponent <GameSceneCanvasController>(); //サウンドマネージャー取得 this.soundManager = SoundManagerController.Instance; this.soundManager.addSound("bgm_tutorial", "Sounds/bgm_tutorial"); this.soundManager.addSound("change", "Sounds/yf_cursor22"); soundManager.playBGM("bgm_tutorial", 3.0f); }