Exemplo n.º 1
0
        internal static void TickAll()
        {
            if (SoundEngine == null)
            {
                return;
            }

            // Adjust spectator position for proper stereo calculation

            // Check what camera is in use now -> gameplay (player pespective) or custom camera (like some free camera)
            GTA.Math.Vector3 cameraPos = CameraUtils.IsCameraValid(World.RenderingCamera) ? World.RenderingCamera.Position : GameplayCamera.Position;
            GTA.Math.Vector3 cameraDir = CameraUtils.IsCameraValid(World.RenderingCamera) ? World.RenderingCamera.Direction : GameplayCamera.Direction;

            // GameplayCamera gives incorrect position values when player is in car and using first person mode
            //  so we use player head as sound listener
            if (CameraUtils.IsPlayerUseFirstPerson() && !CameraUtils.IsCameraValid(World.RenderingCamera))
            {
                cameraPos = Main.PlayerPed.Bones[Bone.SkelHead].Position;
                cameraDir = Main.PlayerPed.Bones[Bone.SkelHead].ForwardVector;
            }
            SoundEngine.SetListenerPosition(MathUtils.Vector3ToVector3D(cameraPos), MathUtils.Vector3ToVector3D(cameraDir));

            AllAudioEngines.ForEach(x => x.Tick());
        }