Exemplo n.º 1
0
    void initializeObj()
    {
        ChangeActiveScreen(0);
        foreach (CourseList cl in data.list)
        {
            GameObject c = Instantiate(coursePrefabs, courseParent);
            c.GetComponent <Button>().onClick.AddListener(() => {
                if (inProgress)
                {
                    return;
                }

                GenerateLesson(cl.dataRef);
                Menu2.GetComponent <RawImage>().color       = cl.colorbg;
                learnscreen.GetComponent <RawImage>().color = cl.colorbg;
                sound.PlaySound("Klik");
                HideMenu();
            });
            c.transform.GetChild(1).GetComponent <Text>().text = cl.courseName;
            c.GetComponent <RawImage>().texture = cl.texture;
        }
    }
Exemplo n.º 2
0
    public void setWinner()
    {
        Debug.Log("Player ke " + currentPlayer + "Winning The Game");
        sound.PlaySound("TepukTangan");
        players.Sort((b, a) => a.GetComponent <Player>().GetCurrentPos().CompareTo(b.GetComponent <Player>().GetCurrentPos()));
        int loop = players.Count >= 3 ? 3 : players.Count;

        for (int i = 0; i < loop; i++)
        {
            podium.GetChild(i).GetComponent <UnityEngine.UI.Text>().text = "Player - " + players[i].GetComponent <Player>().id.ToString();
        }

        SetActiveResult();
    }