Exemplo n.º 1
0
    public void Update()
    {
        //time=0;
        time += Time.deltaTime;
        time  = time % limit;
        ratio = time / limit;

        if (positions != null)
        {
            pos = SolitaireMotion.GetPosition(ratio, positions); //targetMotion.GetPosition(ratio);
        }

        return;



        _v += _a;

        pos += _v;

        if (pos.y < _limit)
        {
            pos.y = _limit;
            _v.y *= -0.97f;
        }
    }
Exemplo n.º 2
0
    private Vector4[] _uvs;// = new Vector4[MAX];


    void Start()
    {
        //モーションを10個くらいつくっとく
        //


        //motion
        int numMotion = 7;

        _motions = new SolitaireMotion[numMotion];
        for (int i = 0; i < numMotion; i++)
        {
            _motions[i]        = new SolitaireMotion();
            _motions[i]._limit = _bottomDistance;
            _motions[i].Init(_startPosSpace);
        }

        _propertyBlock = new MaterialPropertyBlock();
        _matrices      = new Matrix4x4[_count];
        _data          = new SolitaireData[_count];
        _colors        = new Vector4[_count];
        _randoms       = new Vector4[_count];
        _uvs           = new Vector4[_count];

        for (int i = 0; i < _count; i++)
        {
            _matrices[i] = Matrix4x4.identity;
            _data[i]     = new SolitaireData();//
            _data[i].rot = Quaternion.Euler(
                0, 0, 0
                );
            _randoms[i] = _data[i].random;
            _colors[i]  = new Vector4(
                1f,
                1f,
                1f,
                1f
                );

            _matrices[i].SetTRS(
                _data[i].pos,
                _data[i].rot,
                _data[i].scale
                );

            _uvs[i] = SolitaireUV.GetUV(0, 0, 4, 13);
            //_uvs[i] = SolitaireUV.GetUV2(0,0);
        }

        _mat.SetVectorArray("_Random", _randoms);
        _propertyBlock.SetVectorArray("_Uv", _uvs);
        _propertyBlock.SetVectorArray("_Color", _colors);

        //_Loop();
    }