Exemplo n.º 1
0
        public void SetAnim(SoliderAnimState soliderState)
        {
            ReSetPlayerState();
            if (soliderState == _lastState)
            {
                return;
            }
            _lastState = soliderState;

            ReSetAnim();

            switch (soliderState)
            {
            case SoliderAnimState.Walk:
                _animator.SetBool("isWalk", true);
                break;

            case SoliderAnimState.Attack:
                _animator.SetBool("isAttack", true);
                break;

            case SoliderAnimState.Dead:
                _animator.SetBool("isDie", true);
                break;
            }
        }
Exemplo n.º 2
0
 public void ReSetPlayerState()
 {
     switch (_lastState)
     {
     case SoliderAnimState.Attack:
     case SoliderAnimState.Dead:
         //假设动画已经播放完成
         if (_animator.GetCurrentAnimatorStateInfo(0).normalizedTime > 0.99f)
         {
             _animator.Update(0);
             _soliderAnimState = SoliderAnimState.Null;
         }
         break;
     }
 }