Exemplo n.º 1
0
    /* Shooting Damage */
    void OnTriggerEnter(Collider collid) {
        
        if(collid.tag == "Rocket Brigadier"){
           soldierHealth = collid.GetComponent<SoldierHealth>();
           GameObject explosive = Instantiate(explosion, collid.transform.position, Quaternion.identity) as GameObject;
           audio = explosive.GetComponent<AudioSource>();   
           audio.PlayOneShot(explosionAudio, 0.5f);

           if(soldierHealth != null) { 
              soldierHealth.TakingDamage(shootingDamage);
           }
        }

        Destroy(gameObject, 1f);
    }