Exemplo n.º 1
0
        public Soldier GenerateNewSoldier(SoldierTemplate template)
        {
            Soldier soldier = GenerateNewSoldier(template.Species, null);

            foreach (Tuple <BaseSkill, float> skillBoost in template.MosTraining)
            {
                soldier.AddSkillPoints(skillBoost.Item1, skillBoost.Item2);
            }

            return(soldier);
        }
Exemplo n.º 2
0
        public Soldier GenerateNewSoldier(Species species, IReadOnlyList <SkillTemplate> newRecruitSkills)
        {
            Soldier soldier = new Soldier(species.BodyTemplate)
            {
                Id = _nextId
            };

            _nextId++;

            soldier.Strength = species.Strength.BaseValue
                               + (float)(RNG.NextGaussianDouble() * species.Strength.StandardDeviation);
            soldier.Dexterity = species.Dexterity.BaseValue
                                + (float)(RNG.NextGaussianDouble() * species.Dexterity.StandardDeviation);
            soldier.Constitution = species.Constitution.BaseValue
                                   + (float)(RNG.NextGaussianDouble() * species.Constitution.StandardDeviation);
            soldier.Ego = species.Ego.BaseValue
                          + (float)(RNG.NextGaussianDouble() * species.Ego.StandardDeviation);
            soldier.Charisma = species.Charisma.BaseValue
                               + (float)(RNG.NextGaussianDouble() * species.Charisma.StandardDeviation);
            soldier.Perception = species.Perception.BaseValue
                                 + (float)(RNG.NextGaussianDouble() * species.Perception.StandardDeviation);
            soldier.Intelligence = species.Intelligence.BaseValue
                                   + (float)(RNG.NextGaussianDouble() * species.Intelligence.StandardDeviation);

            soldier.AttackSpeed = species.AttackSpeed.BaseValue
                                  + (float)(RNG.NextGaussianDouble() * species.AttackSpeed.StandardDeviation);
            soldier.MoveSpeed = species.MoveSpeed.BaseValue
                                + (float)(RNG.NextGaussianDouble() * species.MoveSpeed.StandardDeviation);
            soldier.Size = species.Size.BaseValue
                           + (float)(RNG.NextGaussianDouble() * species.Size.StandardDeviation);
            soldier.PsychicPower = species.PsychicPower.BaseValue
                                   + (float)(RNG.NextGaussianDouble() * species.PsychicPower.StandardDeviation);

            if (newRecruitSkills != null)
            {
                foreach (SkillTemplate skillTemplate in newRecruitSkills)
                {
                    float roll = skillTemplate.BaseValue
                                 + (float)(RNG.NextGaussianDouble() * skillTemplate.StandardDeviation);
                    if (roll > 0)
                    {
                        soldier.AddSkillPoints(skillTemplate.BaseSkill, roll);
                    }
                }
            }

            return(soldier);
        }