Exemplo n.º 1
0
        private void Form1_Load(object sender, EventArgs e)
        {
            UdpClient udpServer = new UdpClient(11000);

            IsUDPActive = true;

            Thread thrd_UDPServer = new Thread(delegate()
            {
                while (IsUDPActive)
                {
                    var remoteEP = new IPEndPoint(IPAddress.Any, 11000);
                    var data     = udpServer.Receive(ref remoteEP); // listen on port 11000
                    LogMessage("receive data from " + remoteEP.ToString() + ":" + Encoding.ASCII.GetString(data));
                    string payload  = devicename + "," + mac + "," + GetLocalIPAddress() + "," + tcpPort;
                    string rcvddata = Encoding.ASCII.GetString(data);
                    if (rcvddata.ToLower().Contains("ping cielo"))
                    {
                        udpServer.Send(Encoding.ASCII.GetBytes(payload), payload.Length, remoteEP); // reply back
                        // IsUDPActive = false;
                        objServer = new SocketServerAsync(tcpPort);
                        objServer.OnSocketConnected += objServer_OnSocketConnected;
                        objServer.OnMessageReceived += objServer_OnMessageReceived;
                    }
                }
            });

            thrd_UDPServer.IsBackground = false;
            thrd_UDPServer.Start();
        }
Exemplo n.º 2
0
 public MainForm()
 {
     // Inicjalizacja komponentów
     InitializeComponent();
     // inicjalizacja mServer
     mServer = new SocketServerAsync();
     // Podłączączenie zdarzeń
     mServer.RaiseClientConnectedEvent    += HandleClientConnected;    // Client Connected
     mServer.RaiseTextReceivedEvent       += HandleTextReceived;       // Text Received
     mServer.RaiseClientDisconnectedEvent += HandleClientDisconnected; // Client Disconnected
     mServer.RaiseTextSendToAllEvent      += HandleTextSendToAll;      // Text Send To All
     mServer.RaiseServerStartEvent        += HandleServerStart;        // Server Start
     mServer.RaiseServerStopEvent         += HandleServerStop;         // Server Stop
 }