Exemplo n.º 1
0
        private void StartReceive()
        {
            SocketAsyncEventArgs args = SocketPool.Get();

            args.Completed += OperationCompleted;

            if (!Connection.ReceiveAsync(args))
            {
                OperationCompleted(this, args);
            }
        }
Exemplo n.º 2
0
        private void ProcessNetwork(SocketAsyncEventArgs e)
        {
            if (Connection == null || !Connection.Connected)
            {
                return;
            }

            if (e.SocketError == SocketError.Success && e.BytesTransferred > 0)
            {
                SocketAsyncEventArgs newArgs = SocketPool.Get();
                newArgs.Completed += OperationCompleted;

                if (!Connection.ReceiveAsync(newArgs))
                {
                    OperationCompleted(this, newArgs);
                }

                try
                {
                    sem.Wait(500, cancel.Token);
                }
                catch (OperationCanceledException)
                {
                }
                catch (NullReferenceException)
                {
                }
                catch (TimeoutException)
                {
                    Server.DisconnectClient(this);
                    return;
                }

                var packets = PacketReader.ReadPackets(this, e.Buffer, e.Offset, e.BytesTransferred);
                try
                {
                    foreach (IPacket packet in packets)
                    {
                        if (PacketHandlers[packet.ID] != null)
                        {
                            try
                            {
                                PacketHandlers[packet.ID](packet, this, Server);
                            }
                            catch (PlayerDisconnectException)
                            {
                                Server.DisconnectClient(this);
                            }
                            catch (Exception ex)
                            {
                                Server.Log(LogCategory.Debug, "Disconnecting client due to exception in network worker");
                                Server.Log(LogCategory.Debug, ex.ToString());

                                Server.DisconnectClient(this);
                            }
                        }
                        else
                        {
                            Log("Unhandled packet {0}", packet.GetType().Name);
                        }
                    }
                }
                catch (NotSupportedException)
                {
                    Server.Log(LogCategory.Debug, "Disconnecting client due to unsupported packet received.");
                    return;
                }

                if (sem != null)
                {
                    sem.Release();
                }
            }
            else
            {
                Server.DisconnectClient(this);
            }
        }