public void SetUp() { connection = Substitute.For <SocketLayer.IConnection>(); player = new NetworkPlayer(connection); // reader with some random data reader = new NetworkReader(); reader.Reset(new byte[] { 1, 2, 3, 4 }); messageHandler = new MessageHandler(null, true); }
public void SetUp() { connection = Substitute.For <SocketLayer.IConnection>(); player = new NetworkPlayer(connection); }