private async void ChangeState(object parameter)
        {
            SocketConnection socket = new SocketConnection(address, 1234);
            bool             success;

            // Will try to change the lock state, but only if the action is confirmed by the RPi
            if (LockState == LockState.OFF)
            {
                success = await socket.ChangeState(LockState.ON);

                if (success)
                {
                    LockState        = LockState.ON;
                    LockSwitchAction = "Unlock Device";
                }
                else
                {
                    await App.Current.MainPage.DisplayAlert("Error", "Couldn't communicate with the device", "OK");
                }
            }
            else if (LockState == LockState.ON)
            {
                success = await socket.ChangeState(LockState.OFF);

                if (success)
                {
                    LockState        = LockState.OFF;
                    LockSwitchAction = "Lock Device";
                }
                else
                {
                    await App.Current.MainPage.DisplayAlert("Error", "Couldn't communicate with the device", "OK");
                }
            }
        }