Exemplo n.º 1
0
 public override void Receive()
 {
     while (_client.Connected)
     {
         try
         {
             string message = SocketCommunication.GetMessage(_client.Client);
             QueueCommand(message);
         }
         catch (Exception e) // handle exception
         {
             Logger.Log(e.Message);
             _client.Close();
             ServerHandler?.Players.Remove(this);
             ServerHandler?.MatchmakingQueue.Remove(this);
             GameHandler?.Players.Remove(this);
             _receiveThread.Join();
         }
     }
 }