public void HandleEvent(SnowboardStates.CharacterEvents eventId, object eventData)
    {
        if(eventData != null)
        {
        //	Debug.Log("Handle Event: " + eventId.ToString() + ". Data: " + eventData + " Time: " + Time.time);
        }
        else
        {
        //	Debug.Log("Handle Event: " + eventId.ToString() + " Time: " + Time.time);
        }

        mStateMachine.QueueEvent(eventId, eventData);
    }
 // this is needed so that HandleEvent can receive a Unity Message
 public void HandleEvent(SnowboardStates.CharacterEvents eventId)
 {
     HandleEvent(eventId, null);
 }