public SnapPoint(Point3D point3D, SnapState.SnapType SnapType) : base(point3D.X, point3D.Y, point3D.Z) { this.Type = SnapType; }
public SnapPoint() : base() { Type = SnapState.SnapType.NONE; }
public SnapPoint(Point3D point3D, SnapState.SnapType SnapType) : base(point3D.X, point3D.Y, point3D.Z) { this.Type = SnapType; }
public SnapPoint() : base() { Type = SnapState.SnapType.NONE; }