Exemplo n.º 1
0
        protected virtual void DoWeaponFireShotgun(Vector2 projStartPos, Vector2 direction)
        {
            const int SHOT_SPREAD = 2;

            var spreading = new[] { -0.185f, -0.070f, 0, 0.070f, 0.185f };
            var msg       = new MsgPacker((int)GameMessages.SV_EXTRAPROJECTILE);

            msg.AddInt(SHOT_SPREAD * 2 + 1);

            for (var i = -SHOT_SPREAD; i <= SHOT_SPREAD; i++)
            {
                var angle = Math.GetAngle(direction);
                angle += spreading[i + 2];
                var v     = 1 - System.Math.Abs(i) / (float)SHOT_SPREAD;
                var speed = Math.Mix(Tuning["ShotgunSpeeddiff"], 1f, v);

                var projectile = new Projectile(Weapon.SHOTGUN, Player.ClientId,
                                                projStartPos,
                                                new Vector2((float)System.Math.Cos(angle), (float)System.Math.Sin(angle)) * speed,
                                                (int)(Server.TickSpeed * Tuning["ShotgunLifetime"]), 1, false,
                                                0, (Sound)(-1));

                var snapObj = new SnapObj_Projectile();
                projectile.FillInfo(snapObj);
                snapObj.FillMsgPacker(msg);
            }

            Server.SendMsg(msg, MsgFlags.NONE, Player.ClientId);
            GameContext.CreateSound(Position, Sound.SHOTGUN_FIRE);
        }
Exemplo n.º 2
0
 public void FillInfo(SnapObj_Projectile projectile)
 {
     projectile.Position  = Position;
     projectile.Velocity  = _dir * 100f;
     projectile.StartTick = _startTick;
     projectile.Weapon    = _weapon;
 }
Exemplo n.º 3
0
        protected virtual void DoWeaponFireGun(Vector2 projStartPos, Vector2 direction)
        {
            var projectile = new Projectile(Weapon.GUN, Player.ClientId,
                                            projStartPos, direction, (int)(Server.TickSpeed * Tuning["GunLifetime"]),
                                            1, false, 0f, (Sound)(-1));

            var snapObj = new SnapObj_Projectile();
            var msg     = new MsgPacker((int)GameMessages.SV_EXTRAPROJECTILE);

            msg.AddInt(1);

            projectile.FillInfo(snapObj);
            snapObj.FillMsgPacker(msg);

            Server.SendMsg(msg, MsgFlags.NONE, Player.ClientId);
            GameContext.CreateSound(Position, Sound.GUN_FIRE);
        }