Exemplo n.º 1
0
    // Use this for initialization
    void Start () {
        // Create the snake head.
        mHead = (GameObject) Instantiate(prefab, transform.position, transform.rotation);
        mNextSnakeSegmentBehavior = mHead.GetComponent<SnakeSegmentBehavior>();
        mNextSnakeSegmentBehavior.init(0, transform.forward);

        //force cycle distance dependency.
        mMoveTimeDelay = speed / cycleDistance;

        //Acquire Camera for directions
        mStereoCamera = transform.FindChild("Head").FindChild("Main Camera");

        //Initialize Scoring text
        InitScoreText();
    }
Exemplo n.º 2
0
 // Add new end to the snake.
 public void addNewSnakeSegment(int stackPosition, Vector3 position, Quaternion rotation, Vector3 newForward)
 {
     //Increment the position
     stackPosition++;
     Vector3 oldForward = transform.forward;
     transform.forward = newForward;
     Vector3 lastPosition = transform.position;
     transform.position = position;
     if(isNotTail()) {
         //Not tail, so propogate call.
         mNextSnakeSegmentBehavior = mNextSegment.GetComponent<SnakeSegmentBehavior>();
         mNextSnakeSegmentBehavior.addNewSnakeSegment(stackPosition, lastPosition, rotation, oldForward);
     }
     else {
         //Is tail so create a new tail.
         mNextSegment = (Transform) Instantiate(transform, lastPosition, rotation);
         mNextSnakeSegmentBehavior = mNextSegment.GetComponent<SnakeSegmentBehavior>();
         mNextSnakeSegmentBehavior.init(stackPosition, oldForward);
     }
 }