Exemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        switch (m_State)
        {
        case 0:     // Game paused
            break;

        case 1:     // Game running states
            float updateInterval = 1 / snakeController.SnakeSpeed;
            m_Timer = Time.time + updateInterval;
            m_State++;
            break;

        case 2:
            if (Time.time < m_Timer)
            {
                break;
            }
            m_State = 1;

            playgroundController.UpdateBoard(snakeController.GrabNextDirection());
            snakeController.DrawSnakeObjects(playgroundController.snakeGridTiles);

            var pickupPosition = playgroundController.pickupPosition.tilePosition;
            pickupObject.transform.localPosition = Vector3.right * pickupPosition.x + Vector3.back * pickupPosition.z;

            break;
        }
    }