void InitializeSettings() { if (settingsInitialized == false) { SS = new SmoothnessSettings(); _SampleColorMap1 = new Texture2D(1, 1, TextureFormat.ARGB32, false, true); _SampleColorMap1.SetPixel(1, 1, SS.SampleColor1); _SampleColorMap1.Apply(); _SampleColorMap2 = new Texture2D(1, 1, TextureFormat.ARGB32, false, true); _SampleColorMap2.SetPixel(1, 1, SS.SampleColor2); _SampleColorMap2.Apply(); _SampleColorMap3 = new Texture2D(1, 1, TextureFormat.ARGB32, false, true); _SampleColorMap3.SetPixel(1, 1, SS.SampleColor3); _SampleColorMap3.Apply(); settingsInitialized = true; } }
private void InitializeSettings() { if (_settingsInitialized) { return; } _settings = new SmoothnessSettings(); _sampleColorMap1 = new Texture2D(1, 1, TextureFormat.ARGB32, false, true); _sampleColorMap1.SetPixel(1, 1, _settings.SampleColor1); _sampleColorMap1.Apply(); _sampleColorMap2 = new Texture2D(1, 1, TextureFormat.ARGB32, false, true); _sampleColorMap2.SetPixel(1, 1, _settings.SampleColor2); _sampleColorMap2.Apply(); _sampleColorMap3 = new Texture2D(1, 1, TextureFormat.ARGB32, false, true); _sampleColorMap3.SetPixel(1, 1, _settings.SampleColor3); _sampleColorMap3.Apply(); _settingsInitialized = true; }
public void SetValues(ProjectObject projectObject) { InitializeSettings(); if (projectObject.SS != null) { SS = projectObject.SS; } else { settingsInitialized = false; InitializeSettings(); } _SampleColorMap1.SetPixel(1, 1, SS.SampleColor1); _SampleColorMap1.Apply(); _SampleColorMap2.SetPixel(1, 1, SS.SampleColor2); _SampleColorMap2.Apply(); _SampleColorMap3.SetPixel(1, 1, SS.SampleColor3); _SampleColorMap3.Apply(); doStuff = true; }
public void SetValues(ProjectObject projectObject) { InitializeSettings(); if (projectObject.SmoothnessSettings != null) { _settings = projectObject.SmoothnessSettings; } else { _settingsInitialized = false; InitializeSettings(); } _sampleColorMap1.SetPixel(1, 1, _settings.SampleColor1); _sampleColorMap1.Apply(); _sampleColorMap2.SetPixel(1, 1, _settings.SampleColor2); _sampleColorMap2.Apply(); _sampleColorMap3.SetPixel(1, 1, _settings.SampleColor3); _sampleColorMap3.Apply(); _doStuff = true; }