Exemplo n.º 1
0
    //waits for time then sets state to be targeted state.

    IEnumerator Wait(float time, SmasherState targetState)
    {
        _smasherState = SmasherState.Waiting;
        yield return(new WaitForSeconds(time));

        _smasherState = targetState;
        _enumOneShot  = false;
    }
Exemplo n.º 2
0
 void Awake()
 {
     _rb           = GetComponent <Rigidbody>();
     _smasherState = SmasherState.Retracting;
 }