public Heap(SmallerThan s) { smallerThanMethod = s; m_maxCapacity = 10; m_data = new T[m_maxCapacity]; m_size = 0; }
public void TestMethod1() { //Arrange var domainsList = new List <IDomain> { //new RangeDomain { LowBound = 1, HighBound = 3}, new RangeDomain { LowBound = 4, HighBound = 6 } }; var x = new Variable { Domains = domainsList }; var rule = new SmallerThan { Operand1 = new Constant(5), Operand2 = x }; var context = new CPContext(); context.Add(x); context.Add(rule); //Act var xAssignments = context.Evaluate(); //Assert Assert.AreEqual(6, x.Values()[0]); }
public void Operand1_Is_Bigger_Than_Constant_Then_Operand1_is_empty() { //Arrange var domainsList = new List <IDomain> { new RangeDomain { LowBound = 4, HighBound = 6 } }; var variable = new Variable { Domains = domainsList }; var rule = new SmallerThan { Operand1 = variable, Operand2 = new Constant(2) }; //Act rule.Propagate(); //Assert Assert.AreEqual(variable.Domains.Count, 0); }
public void Constant_Is_Within_Than_Operand2_Then_Operand2_is_pruned() { //Arrange var domainsList = new List <IDomain> { new RangeDomain { LowBound = 4, HighBound = 7 } }; var variable = new Variable { Domains = domainsList }; var rule = new SmallerThan { Operand1 = new Constant(5), Operand2 = variable }; //Act rule.Propagate(); //Assert Assert.AreEqual(variable.Domains[0].Values().Count, 2); }
public void Operand1_Is_Smaller_Than_Constant_Then_Operand1_is_the_same() { //Arrange var domainsList = new List <IDomain> { new RangeDomain { LowBound = 4, HighBound = 6 } }; var variable = new Variable { Domains = domainsList }; var rule = new SmallerThan { Operand1 = variable, Operand2 = new Constant(8) }; //Act rule.Propagate(); //Assert Assert.AreEqual(variable.Domains[0].Values().Count, 3); }
// OLD SHOOT: // if (touch.position.y > desiredHeight) { // // if (LoadingBar.fillAmount == 1) { // GameObject bullet01 = (GameObject)Instantiate (PlayerBullet); // bullet01.transform.position = bulletPosition.transform.position; //set the bullet initial position // LoadingBar.fillAmount = 0; // } void OnTriggerEnter2D(Collider2D other) { if (TutorialMode == false) { NewExperience += 5; if (LoadingBar.fillAmount == 1 && GunHasBeenShown == false) { GunIsReady.SetActive(true); GunHasBeenShown = true; Invoke("SetOff", 2f); } } //if (NewExperience > 14) { // HowToPlay.SetActive (false); //} if (other.gameObject.tag == "Surprise") { if (InfinityMode == false) { //if (TutorialMode == false) { //Surprise randomBox = other.gameObject.GetComponent<Surprise> (); //summa = summa + randomBox.summaBox; //summa = randomBox.summaBox; //} else { // summa = summa + Random.Range (1, 100); //} if (Random.value < 0.5f) { summa = summa * 2; } else { summa = summa / 4; } } if (LoadingBar.fillAmount <= 1) { LoadingBar.fillAmount += 0.05f; } PlayerPrefs.SetInt("TotalSurprise", PlayerPrefs.GetInt("TotalSurprise") + 1); source.PlayOneShot(SurpriseSFX, 0.7F); SetCountText(); Destroy(other.gameObject); } if (other.gameObject.tag == "GronRandom") { BoxRandom randomBox = other.gameObject.GetComponent <BoxRandom>(); summa = summa + randomBox.summaBox; if (LoadingBar.fillAmount <= 1) { LoadingBar.fillAmount += 0.05f; } PlayerPrefs.SetInt("TotalGreen", PlayerPrefs.GetInt("TotalGreen") + 1); source.PlayOneShot(GreenSFX, 0.7F); SetCountText(); Destroy(other.gameObject); } if (other.gameObject.tag == "GreenPlus") { BoxPlus randomBox = other.gameObject.GetComponent <BoxPlus>(); summa = summa + randomBox.summaBox; if (LoadingBar.fillAmount <= 1) { LoadingBar.fillAmount += 0.05f; } PlayerPrefs.SetInt("TotalGreen", PlayerPrefs.GetInt("TotalGreen") + 1); source.PlayOneShot(GreenSFX, 0.7F); SetCountText(); Destroy(other.gameObject); } if (other.gameObject.tag == "GreenMultiply") { BoxMultiply randomBox = other.gameObject.GetComponent <BoxMultiply>(); summa = summa + randomBox.summaBox; if (LoadingBar.fillAmount <= 1) { LoadingBar.fillAmount += 0.05f; } PlayerPrefs.SetInt("TotalGreen", PlayerPrefs.GetInt("TotalGreen") + 1); source.PlayOneShot(GreenSFX, 0.7F); SetCountText(); Destroy(other.gameObject); } if (other.gameObject.tag == "GreenExponent") { BoxExponent randomBox = other.gameObject.GetComponent <BoxExponent>(); summa = summa + randomBox.summaBox; if (LoadingBar.fillAmount <= 1) { LoadingBar.fillAmount += 0.05f; } PlayerPrefs.SetInt("TotalGreen", PlayerPrefs.GetInt("TotalGreen") + 1); source.PlayOneShot(GreenSFX, 0.7F); SetCountText(); Destroy(other.gameObject); } if (other.gameObject.tag == "RodRandom") { if (InfinityMode == false) { BoxRandom randomBox = other.gameObject.GetComponent <BoxRandom> (); float sumBeforeDeath = summa; summa = summa - randomBox.summaBox; if (summa < 0) { DeathExplanation.text = sumBeforeDeath + " - " + randomBox.summaBox + " = " + summa.ToString(); } } else { BoxRandom randomBox = other.gameObject.GetComponent <BoxRandom> (); summa = summa + randomBox.summaBox; } if (LoadingBar.fillAmount <= 1) { LoadingBar.fillAmount += 0.05f; } PlayerPrefs.SetInt("TotalRed", PlayerPrefs.GetInt("TotalRed") + 1); source.PlayOneShot(RedSFX, 0.7F); SetCountText(); Destroy(other.gameObject); } if (other.gameObject.tag == "RedPlus") { if (InfinityMode == false) { BoxPlus randomBox = other.gameObject.GetComponent <BoxPlus> (); float sumBeforeDeath = summa; summa = summa - randomBox.summaBox; if (summa < 0) { DeathExplanation.text = sumBeforeDeath + " - (" + randomBox.summaX + "+" + randomBox.summaY + ") = " + summa.ToString(); } } else { BoxPlus randomBox = other.gameObject.GetComponent <BoxPlus> (); summa = summa + randomBox.summaBox; } if (LoadingBar.fillAmount <= 1) { LoadingBar.fillAmount += 0.05f; } PlayerPrefs.SetInt("TotalRed", PlayerPrefs.GetInt("TotalRed") + 1); source.PlayOneShot(RedSFX, 0.7F); SetCountText(); Destroy(other.gameObject); } if (other.gameObject.tag == "RedMultiply") { if (InfinityMode == false) { BoxMultiply randomBox = other.gameObject.GetComponent <BoxMultiply> (); float sumBeforeDeath = summa; summa = summa - randomBox.summaBox; if (summa < 0) { DeathExplanation.text = sumBeforeDeath + " - (" + randomBox.summaX + "×" + randomBox.summaY + ") = " + summa.ToString(); // här behövs ingen särskild formatering då max är 99x99 } } else { BoxMultiply randomBox = other.gameObject.GetComponent <BoxMultiply> (); summa = summa + randomBox.summaBox; } if (LoadingBar.fillAmount <= 1) { LoadingBar.fillAmount += 0.05f; } PlayerPrefs.SetInt("TotalRed", PlayerPrefs.GetInt("TotalRed") + 1); source.PlayOneShot(RedSFX, 0.7F); SetCountText(); Destroy(other.gameObject); } if (other.gameObject.tag == "RedExponent") { if (InfinityMode == false) { BoxExponent randomBox = other.gameObject.GetComponent <BoxExponent> (); float sumBeforeDeath = summa; summa = summa - randomBox.summaBox; if (summa < 0) { if (sumBeforeDeath < 1000000) { DeathExplanation.text = sumBeforeDeath + " - (" + randomBox.summaX + "^" + randomBox.summaY + ") = " + summa.ToString(); } else { DeathExplanation.text = (sumBeforeDeath / 1000000).ToString("0.###") + "M" + " - (" + randomBox.summaX + "^" + randomBox.summaY + ") = " + (summa / 1000000).ToString("0.###") + "M"; } } } else { BoxExponent randomBox = other.gameObject.GetComponent <BoxExponent> (); summa = summa + randomBox.summaBox; } if (LoadingBar.fillAmount <= 1) { LoadingBar.fillAmount += 0.05f; } PlayerPrefs.SetInt("TotalRed", PlayerPrefs.GetInt("TotalRed") + 1); source.PlayOneShot(RedSFX, 0.7F); SetCountText(); Destroy(other.gameObject); } if (other.gameObject.tag == "OrangeRandom") { if (InfinityMode == false) { OrangeBox randomBox = other.gameObject.GetComponent <OrangeBox> (); dividedBy = randomBox.summaBox; // if (summa % dividedBy == 0) { //om det älbart med summan påen summa = summa / dividedBy; //dividera med summan påen // } else { // toMenu (); // } } if (LoadingBar.fillAmount <= 1) { LoadingBar.fillAmount += 0.05f; } PlayerPrefs.SetInt("TotalOrange", PlayerPrefs.GetInt("TotalOrange") + 1); Destroy(other.gameObject); source.PlayOneShot(OrangeSFX, 0.7F); SetCountText(); } if (other.gameObject.tag == "BiggerThan") { if (InfinityMode == false) { BiggerThan randomBox = other.gameObject.GetComponent <BiggerThan> (); float sumBeforeDeath = summa; if (summa > randomBox.summaBox) { summa = (float)(summa * 1.25); source.PlayOneShot(BigSmallSFX, 0.7F); } else { DeathExplanation.text = sumBeforeDeath + " IS NOT > " + randomBox.summaX + "×" + randomBox.summaY + "\n" + randomBox.summaX + "×" + randomBox.summaY + " = " + randomBox.summaBox.ToString(); toMenu(); } } if (InfinityMode == true) { summa = (float)(summa * 1.1); } PlayerPrefs.SetInt("TotalBigger", PlayerPrefs.GetInt("TotalBigger") + 1); Destroy(other.gameObject); SetCountText(); if (LoadingBar.fillAmount <= 1) { LoadingBar.fillAmount += 0.05f; } } if (other.gameObject.tag == "BiggerThanExponent") { if (InfinityMode == false) { BiggerThanExponent randomBox = other.gameObject.GetComponent <BiggerThanExponent> (); float sumBeforeDeath = summa; if (summa > randomBox.summaBox) { summa = (float)(summa * 1.1); source.PlayOneShot(BigSmallSFX, 0.7F); } else { if (sumBeforeDeath < 1000000) { DeathExplanation.text = sumBeforeDeath + " IS NOT > " + randomBox.summaX + "^" + randomBox.summaY + "\n" + randomBox.summaX + "^" + randomBox.summaY + " = " + randomBox.summaBox.ToString(); } else { DeathExplanation.text = (sumBeforeDeath / 1000000).ToString("0.###") + "M" + " IS NOT > " + randomBox.summaX + "^" + randomBox.summaY + "\n" + randomBox.summaX + "^" + randomBox.summaY + " = " + (randomBox.summaBox / 1000000).ToString("0.###") + "M"; } toMenu(); } } if (InfinityMode == true) { summa = (float)(summa * 1.1); } PlayerPrefs.SetInt("TotalBigger", PlayerPrefs.GetInt("TotalBigger") + 1); Destroy(other.gameObject); SetCountText(); if (LoadingBar.fillAmount <= 1) { LoadingBar.fillAmount += 0.05f; } } if (other.gameObject.tag == "SmallerThan") { if (InfinityMode == false) { SmallerThan randomBox = other.gameObject.GetComponent <SmallerThan> (); float sumBeforeDeath = summa; if (summa < randomBox.summaBox) { summa = (float)(summa * 1.1); source.PlayOneShot(BigSmallSFX, 0.7F); } else { DeathExplanation.text = sumBeforeDeath + " IS NOT < " + randomBox.summaX + "×" + randomBox.summaY + "\n" + randomBox.summaX + "×" + randomBox.summaY + " = " + randomBox.summaBox.ToString(); toMenu(); } } if (InfinityMode == true) { summa = (float)(summa * 1.1); } PlayerPrefs.SetInt("TotalSmaller", PlayerPrefs.GetInt("TotalSmaller") + 1); Destroy(other.gameObject); SetCountText(); if (LoadingBar.fillAmount <= 1) { LoadingBar.fillAmount += 0.05f; } } if (other.gameObject.tag == "SmallerThanExponent") { if (InfinityMode == false) { SmallerThanExponent randomBox = other.gameObject.GetComponent <SmallerThanExponent> (); float sumBeforeDeath = summa; if (summa < randomBox.summaBox) { summa = (float)(summa * 1.1); source.PlayOneShot(BigSmallSFX, 0.7F); } else { if (sumBeforeDeath < 1000000) { DeathExplanation.text = sumBeforeDeath + " IS NOT < " + randomBox.summaX + "^" + randomBox.summaY + "\n" + randomBox.summaX + "^" + randomBox.summaY + " = " + randomBox.summaBox.ToString(); } else { DeathExplanation.text = (sumBeforeDeath / 1000000).ToString("0.###") + "M" + " IS NOT < " + randomBox.summaX + "^" + randomBox.summaY + "\n" + randomBox.summaX + "^" + randomBox.summaY + " = " + (randomBox.summaBox / 1000000).ToString("0.###") + "M"; } toMenu(); } } if (InfinityMode == true) { summa = (float)(summa * 1.1); } PlayerPrefs.SetInt("TotalSmaller", PlayerPrefs.GetInt("TotalSmaller") + 1); Destroy(other.gameObject); SetCountText(); if (LoadingBar.fillAmount <= 1) { LoadingBar.fillAmount += 0.05f; } } if (other.gameObject.CompareTag("BlueRandom")) { BlueBox randomBox = other.gameObject.GetComponent <BlueBox> (); summa = summa * randomBox.summaBox; //gåa med siffran if (LoadingBar.fillAmount <= 1) { LoadingBar.fillAmount += 0.05f; } PlayerPrefs.SetInt("TotalBlue", PlayerPrefs.GetInt("TotalBlue") + 1); Destroy(other.gameObject); source.PlayOneShot(BlueSFX, 0.7F); SetCountText(); } if (other.gameObject.CompareTag("Black")) { Destroy(other.gameObject); // eventuellt nå ljud } if (other.gameObject.CompareTag("Prim")) { other.gameObject.SetActive(false); if (summa == 0 || summa == 1) { toMenu(); } else { for (int a = 2; a <= summa / 2; a++) { if (summa % a == 0) { toMenu(); } } summa = summa * 3; //trippla if (LoadingBar.fillAmount <= 1) { LoadingBar.fillAmount += 0.05f; } SetCountText(); } } if (other.gameObject.tag == "Reverse") { RandomTimer = Random.Range(4, 7); summa = (float)(summa * 1.25); if (InfinityMode == false) { if (ReverseMode == false) { ReverseMode = true; Reverse.SetActive(true); } ReverseTimer = 0; // if (ReverseMode == true) { // ReverseMode = false; // Reverse.SetActive (false); // } } if (LoadingBar.fillAmount <= 1) { LoadingBar.fillAmount += 0.05f; } PlayerPrefs.SetInt("TotalReverse", PlayerPrefs.GetInt("TotalReverse") + 1); source.PlayOneShot(ReverseSFX, 0.7F); Destroy(other.gameObject); } if (other.gameObject.tag == "Infinity") { if (InfinityMode == false) { InfinityMode = true; ReverseMode = false; Reverse.SetActive(false); Infinity.SetActive(true); } InfinityTimer = 0; if (LoadingBar.fillAmount <= 1) { LoadingBar.fillAmount += 0.05f; } Destroy(other.gameObject); } if (summa < 0) // if our player is dead { toMenu(); // Hä jag ocksåöud och döimering, sedan vä-2 sek, sedan en restart/till main menu med touch-knappar } InfinityTimer += 1; if (InfinityTimer == 6) { InfinityMode = false; Infinity.SetActive(false); } ReverseTimer += 1; if (ReverseTimer == RandomTimer) { ReverseMode = false; Reverse.SetActive(false); } }