Exemplo n.º 1
0
        static EnemiesLibrary()
        {
            SmallEnemy  = new SmallEnemyModel();
            MediumEnemy = new MediumEnemyModel();
            LargeEnemy  = new LargeEnemyModel();

            MapByType = new Dictionary <EnemyType, IEnemy>
            {
                { EnemyType.Small, SmallEnemy },
                { EnemyType.Medium, MediumEnemy },
                { EnemyType.Large, LargeEnemy },
            };
        }
Exemplo n.º 2
0
 public void init(EnemyManager owner)
 {
     name = "SmallEnemy";
     hp = 2;
     fireRate = 0;
     speed = .8f;
     diveSpeed = 5;
     divePosition = .5f;
     transform.localScale = new Vector3 (.85f, 1f, 1f);
     col = gameObject.AddComponent<BoxCollider2D> ();
     body = gameObject.AddComponent<Rigidbody2D> ();
     body.isKinematic = true;
     transform.eulerAngles = new Vector3(0,0,180);
     this.owner = owner;
     if (transform.position.x > -4.5f) {
         direction = "L";
     } else {
         direction = "R";
     }
     var modelObject = GameObject.CreatePrimitive (PrimitiveType.Quad);
     model = modelObject.AddComponent<SmallEnemyModel>();
     model.init(this);
     diving = false;
 }