protected virtual void ActualSetItemInfo() { int renderCount = 0; for (int idx = 0; idx < _listItems.Count; ++idx) { Transform item = m_Content.GetChild(idx); SlotItemInfo infoComp = item.gameObject.GetComponent <SlotItemInfo>(); if (infoComp == null) { continue; } infoComp.info = _listItems[idx]; if (item.gameObject.activeSelf == false) { item.gameObject.SetActive(true); } renderCount++; } if (renderCount < m_Content.childCount) { for (int idx = renderCount; idx < m_Content.childCount; ++idx) { m_Content.GetChild(idx).gameObject.SetActive(false); } } }
public SlotInfo(SlotItemInfo Info, bool Available, int Carry, int Star) { this.Info = Info; this.Available = Available; this.Carry = Carry; this.Star = Star; }
public ShipSlotData(SlotItemInfo item, int maximum = -1, int current = -1) { this.Source = item; this.Maximum = maximum; this._Current = current; if (item == null) { return; } var m = Plugin.RawStart2.api_mst_slotitem.SingleOrDefault(x => x.api_id == item.Id); if (m == null) { return; } this.Armer = m.api_souk; this.Firepower = m.api_houg; this.Torpedo = m.api_raig; this.Bomb = m.api_baku; this.AA = m.api_tyku; this.ASW = m.api_tais; this.Hit = m.api_houm; this.Evade = m.api_houk; this.LOS = m.api_saku; this.Type2 = (Type2)m.api_type[1]; }
public ShipSlotData(SlotItemInfo item, int maximum = -1, int current = -1) { this.Source = item; this.Maximum = maximum; this._Current = current; if (item == null) { return; } var m = DataStorage.Instance.Master.SlotItems .Select(x => x.Value) .SingleOrDefault(x => x.Id == item.Id); if (m == null) { return; } this.Armor = m.Armor; this.Firepower = m.Firepower; this.Torpedo = m.Torpedo; this.Bomb = m.Bomb; this.AA = m.AA; this.ASW = m.ASW; this.Hit = m.Hit; this.Evade = m.Evade; this.LOS = m.ViewRange; this.Type2 = (Type2)m.RawData.api_type[1]; }
public EquipmentItemViewModel(SlotItemInfo EquipData) { this.Equipment = EquipData; this._Name = this.Equipment?.Name ?? "???"; this._Id = this.Equipment?.Id.ToString() ?? "???"; this._ItemType = this.Equipment?.TypeName ?? "???"; }
public void Remodel(int level, int masterId) { this.RawData.api_level = level; this.Info = KanColleClient.Current.Master.SlotItems[masterId] ?? SlotItemInfo.Dummy; this.RaisePropertyChanged(nameof(this.Info)); this.RaisePropertyChanged(nameof(this.Level)); }
/// <summary> /// 装備と搭載数を指定して、スロット単位の制空能力を計算します。 /// </summary> public static int GetAirSuperiorityPotential(this SlotItemInfo slotItem, int onslot, AirSuperiorityCalculationOptions options = AirSuperiorityCalculationOptions.Default) { var calculator = slotItem.GetCalculator(); return(options.HasFlag(calculator.Options) && onslot >= 1 ? calculator.GetAirSuperiority(slotItem, onslot, options) : 0); }
public ShipSlotData(SlotItemInfo item, int maximum = -1, int current = -1, int level = 0, int proficiency = 0) { this.Source = item; this.Maximum = maximum; this.Current = current; this.Level = level; this.Proficiency = proficiency; }
public SlotItemCounter(SlotItemInfo target, IEnumerable<SlotItem> items) { this.Target = target; this.itemsByLevel = items .GroupBy(x => x.Level) .ToDictionary(x => x.Key, x => new SlotItemCounterByLevel { Level = x.Key, Count = x.Count(), }); }
protected virtual void ActualSetItemInfo() { m_rendercount = 0; int line_count = m_pages.Count; int real_idx = 0; currentStartLine = 0; currentEndLine = 0; if (line_count > minColumnOrRaw) { currentStartLine = line_count - minColumnOrRaw; currentEndLine = line_count - 1; } else { currentStartLine = 0; currentEndLine = line_count - 1; } for (int idx = currentStartLine; idx <= currentEndLine; ++idx) { int t = idx - currentStartLine; int loop = layout.constraintCount; if (loop > m_pages[idx].Count) { loop = m_pages[idx].Count; } for(int i=0;i < loop; ++i) { real_idx = t * layout.constraintCount + i; Transform item = m_Content.GetChild(real_idx); SlotItemInfo infoComp = item.gameObject.GetComponent<SlotItemInfo>(); if (infoComp == null) continue; infoComp.info = m_pages[idx][i]; if (item.gameObject.activeSelf == false) { item.gameObject.SetActive(true); } m_rendercount++; } } if (m_rendercount < m_Content.childCount) { for (int idx = m_rendercount; idx < m_Content.childCount; ++idx) { m_Content.GetChild(idx).gameObject.SetActive(false); } } }
public int GetAirSuperiority(SlotItemInfo slotItem, int onslot, AirSuperiorityCalculationOptions options) { // 装備の対空値とスロットの搭載数による制空値 var airSuperiority = this.GetAirSuperiorityInternal(slotItem, onslot, options); // 装備の熟練度による制空値ボーナス airSuperiority += this.GetProficiencyBonus(slotItem, options); return((int)airSuperiority); }
public SlotItemCounter(SlotItemInfo target, IEnumerable <SlotItem> items) { this.Target = target; this.itemsByLevel = items .GroupBy(x => x.Level) .ToDictionary(x => x.Key, x => new SlotItemCounterByLevel { Level = x.Key, Count = x.Count(), }); }
void _updateSlotItemList(IEnumerable <MemberData.Item.Info> items) { ///内部情報の再構成 _slotItemData.Clear(); foreach (var it in items) { SlotItemInfo info; if (_slotItemData.ContainsKey(it.SlotItemType)) { info = _slotItemData[it.SlotItemType]; info.AddSlotItemOwner(it.Owner); info.Count++; } else { info = new SlotItemInfo(it); _slotItemData[it.SlotItemType] = info; info.Count = 1; } } ///ビューの更新 lvSlotItemList.BeginUpdate(); Dictionary <int, SlotItemLVItem> updateMap = new Dictionary <int, SlotItemLVItem>(); foreach (SlotItemLVItem it in lvSlotItemList.Items) { updateMap[it.Info.ID] = it; } foreach (var it in _slotItemData) { if (updateMap.ContainsKey(it.Key)) { updateMap[it.Key].Update(it.Value); updateMap.Remove(it.Key); } else { lvSlotItemList.Items.Add(new SlotItemLVItem(it.Value)); } } foreach (var it in updateMap.Values) { lvSlotItemList.Items.Remove(it); } updateFormTitle(); lvSlotItemList.EndUpdate(); }
public SlotItemCounter(SlotItemInfo target, IEnumerable<SlotItem> items) { this.Target = target; this.itemsByLevel = items .GroupBy(x => x.Adept > 0 ? 10 + x.Adept : x.Level) .ToDictionary(x => x.Key > 10 ? x.Key - 10 : x.Key, x => new SlotItemCounterByLevel { Level = x.Key > 10 ? x.Key - 10 : x.Key, Count = x.Count(), IsPlane = x.Key > 10, LevelText = x.Key > 10 ? x.First().AdeptText : x.First().LevelText }); }
public SlotItemCounter(SlotItemInfo target, IEnumerable <SlotItem> items) { this.Target = target; this.itemsByLevel = items .GroupBy(x => x.Adept > 0 ? 10 + x.Adept : x.Level) .ToDictionary(x => x.Key > 10 ? x.Key - 10 : x.Key, x => new SlotItemCounterByLevel { Level = x.Key > 10 ? x.Key - 10 : x.Key, Count = x.Count(), IsPlane = x.Key > 10, LevelText = x.Key > 10 ? x.First().AdeptText : x.First().LevelText }); }
public void OnClose() { if (_disabledTrans.Count > 0) { for (int idx = 0; idx < _disabledTrans.Count; ++idx) { SlotItemInfo info = _disabledTrans[idx].GetComponent <SlotItemInfo>(); if (info != null) { info.onValueChanged.RemoveAllListeners(); } } } }
public SlotItemLVItem(SlotItemInfo info) { SubItems.Add(""); SubItems.Add(""); SubItems.Add(""); SubItems.Add(""); SubItems.Add(""); SubItems[(int)ColumnIndex.ID].Text = info.ID.ToString(); SubItems[(int)ColumnIndex.種別].Text = info.Type; SubItems[(int)ColumnIndex.装備名].Text = info.Name; Update(info); }
public EquiptInfo(SlotItemInfo info, int count, int id = 0) { if (info != null) { Level = 0; AsControl = info.IsAirSuperiorityFighter ? info.AA : 0; EquiptId = info.Id; EquiptName = info.Name; } else { AsControl = Level = 0; EquiptId = id; EquiptName = id.ToString(); } Id = id; EquiptCount = count; }
private static AirSuperiorityCalculator GetCalculator(this SlotItemInfo slotItem) { switch (slotItem.Type) { case SlotItemType.艦上戦闘機: case SlotItemType.水上戦闘機: return(new FighterCalculator()); case SlotItemType.艦上攻撃機: case SlotItemType.艦上爆撃機: return(new AttackerCalculator()); case SlotItemType.水上爆撃機: return(new SeaplaneBomberCalculator()); default: return(EmptyCalculator.Instance); } }
public ShipSlotData(SlotItemInfo item, int maximum = -1, int current = -1) { this.Source = item; this.Maximum = maximum; this._Current = current; if (item == null || item == SlotItemInfo.Dummy) return; this.Armer = item.Armer; this.Firepower = item.Firepower; this.Torpedo = item.Torpedo; this.Bomb = item.Bomb; this.AA = item.AA; this.ASW = item.ASW; this.Hit = item.Hit; this.Evade = item.Evade; this.LOS = item.RawData.api_saku; this.Type2 = (Type2)item.RawData.api_type[1]; }
private static Proficiency GetProficiency(this SlotItemInfo slotItem, AirSuperiorityCalculationOptions options) { int lv; if (options.HasFlag(AirSuperiorityCalculationOptions.ProficiencyMin)) { lv = 0; } else if (options.HasFlag(AirSuperiorityCalculationOptions.ProficiencyMax)) { lv = 7; } else { lv = 4; } return(proficiencies[Math.Max(Math.Min(lv, 7), 0)]); }
protected override double GetAirSuperiorityInternal(SlotItemInfo slotItem, int onslot, AirSuperiorityCalculationOptions options) { int level; if (options.HasFlag(AirSuperiorityCalculationOptions.LevelMax)) { level = 10; } else if (options.HasFlag(AirSuperiorityCalculationOptions.LevelMin)) { level = 0; } else { level = 5; } // 装備改修による対空値加算 (★ x 0.2) return((slotItem.AA + level * 0.2) * Math.Sqrt(onslot)); }
public ShipSlotData(SlotItemInfo item, int maximum = -1, int current = -1) { this.Source = item; this.Maximum = maximum; this._Current = current; if (item == null) return; var m = Plugin.RawStart2.api_mst_slotitem.SingleOrDefault(x => x.api_id == item.Id); if (m == null) return; this.Armer = m.api_souk; this.Firepower = m.api_houg; this.Torpedo = m.api_raig; this.Bomb = m.api_baku; this.AA = m.api_tyku; this.ASW = m.api_tais; this.Hit = m.api_houm; this.Evade = m.api_houk; this.LOS = m.api_saku; this.Type2 = (Type2)m.api_type[1]; }
public ShipSlotData(SlotItemInfo item, int maximum = -1, int current = -1) { this.Source = item; this.Maximum = maximum; this._Current = current; if (item == null || item == SlotItemInfo.Dummy) { return; } this.Armer = item.Armer; this.Firepower = item.Firepower; this.Torpedo = item.Torpedo; this.Bomb = item.Bomb; this.AA = item.AA; this.ASW = item.ASW; this.Hit = item.Hit; this.Evade = item.Evade; this.LOS = item.RawData.api_saku; this.Type2 = (Type2)item.RawData.api_type[1]; }
public void Update(SlotItemInfo info) { SubItems[(int)ColumnIndex.保有数].Text = info.Count.ToString(); SubItems[(int)ColumnIndex.装着数].Text = info.UsingCount.ToString(); StringBuilder sb = new StringBuilder(); foreach (var it in info.ItemOwner) { if (it.Count > 1) { sb.AppendFormat("{0}(Lv{1})x{2} ", it.Name, it.Level, it.Count); } else { sb.AppendFormat("{0}(Lv{1}) ", it.Name, it.Level); } } SubItems[(int)ColumnIndex.装備艦娘].Text = sb.ToString(); ImageIndex = info.TypeNum; Info = info; }
int _compare(SlotItemInfo info2) { switch ((ColumnIndex)_column) { case ColumnIndex.ID: return(Info.ID - info2.ID); case ColumnIndex.種別: return(Info.TypeNum - info2.TypeNum); case ColumnIndex.装備名: return(string.Compare(Info.Name, info2.Name)); case ColumnIndex.保有数: return(Info.Count - info2.Count); case ColumnIndex.装着数: return(Info.UsingCount - info2.UsingCount); case ColumnIndex.装備艦娘: default: return(0); } }
public SlotItemViewModel(SlotItemInfo item) { this.SlotItem = item; }
public SlotItemViewModel(SlotItemInfo item) { this.Ships = new List <Counter>(); this.SlotItem = item; }
public void SetAfterSlotItemInfo(SlotitemModel model) { mAfterSlotItemInfo = new SlotItemInfo(model); }
internal ItemInfo(SlotItemInfo info) { this.Info = info; }
public SlotItemViewModel(SlotItemInfo item) { this.Ships = new List<Counter>(); this.SlotItem = item; }
internal ItemInfo(SlotItemInfo info) { this.Info = info; }
public SlotItemViewModel(ShipSlot item) { this.Slot = item; this.Info = Slot.Item.Info; }
public SlotItemViewModel(SlotItem item) { this.SlotItem = item; this.Info = SlotItem.Info; }
public PlaneViewModel(SlotItemInfo info, int count) { this.slotItemInfo = info; this.Count = count; }
public SlotItemViewModel(SlotItemInfo item) { this.SlotItem = item; }
public void SetBeforeSlotItemInfo(SlotitemModel model) { mBeforeSlotItemInfo = new SlotItemInfo(model); }
public PlaneViewModel(SlotItemInfo info, int count) { this.slotItemInfo = info; this.Count = count; }