Exemplo n.º 1
0
        public override void ToggleFullScreen(IntPtr handle)
        {
            //if (LostDevice != null)
            //    LostDevice();

            factory.SetWindowAssociation(handle, SlimDX.DXGI.WindowAssociationFlags.IgnoreAll);


            SwapChain.Dispose();
            backBuffer.Dispose();
            RenderView.Dispose();

            SwapChain = new SlimDX.DXGI.SwapChain(factory, Device10, new SlimDX.DXGI.SwapChainDescription
            {
                BufferCount       = 1,
                ModeDescription   = new SlimDX.DXGI.ModeDescription(View.ClientSize.Width, View.ClientSize.Height, new Rational(60, 1), SlimDX.DXGI.Format.R8G8B8A8_UNorm),
                IsWindowed        = false,
                OutputHandle      = handle,
                SampleDescription = new SlimDX.DXGI.SampleDescription(1, 0),
                SwapEffect        = SlimDX.DXGI.SwapEffect.Discard,
                Usage             = SlimDX.DXGI.Usage.RenderTargetOutput,
                Flags             = SlimDX.DXGI.SwapChainFlags.AllowModeSwitch
            });
            backBuffer = SlimDX.Direct3D10.Texture2D.FromSwapChain <SlimDX.Direct3D10.Texture2D>(SwapChain, 0);
            RenderView = new SlimDX.Direct3D10.RenderTargetView(Device10, backBuffer);

            //Create(handle);

            //SwapChain.SetFullScreenState(true, null);

            //if (ResetDevice != null)
            //    ResetDevice();
        }
Exemplo n.º 2
0
        static void CleanUpDevice()
        {
            if (!_Device.ImmediateContext.Disposed)
            {
                _Device.ImmediateContext.ClearState();
            }

            if (!_VertexBuffer.Disposed)
            {
                _VertexBuffer.Dispose();
            }
            if (!_LayOut.Disposed)
            {
                _LayOut.Dispose();
            }
            if (!_VertexShader.Disposed)
            {
                _VertexShader.Dispose();
            }
            if (!_PixelShader.Disposed)
            {
                _PixelShader.Dispose();
            }
            if (!_ViewRenderTarget.Disposed)
            {
                _ViewRenderTarget.Dispose();
            }
            if (!_SwapChain.Disposed)
            {
                _SwapChain.Dispose();
            }
            if (!_Device.ImmediateContext.Disposed)
            {
                _Device.ImmediateContext.Dispose();
            }
            if (!_Device.Disposed)
            {
                _Device.Dispose();
            }
        }