// Get slider value, called by slider's event update public void getSlider() { // Get the slider's current value GameObject slider = GameObject.Find("Sphere_Size_Slider"); // Grab sphere size slider from scene SliderGestureControl sliderScript = slider.GetComponent <SliderGestureControl>(); // Grab script off of slider sliderValue = sliderScript.GetSliderValue(); }
public void initialization() { sliderGestureControl = GetComponent <SliderGestureControl>(); gestureInteractive = GetComponent <GestureInteractive>(); //this fires, when the slider bar changes its value sliderGestureControl.OnUpdateEvent.AddListener(onSliderBarUpdate); //sliderGestureControl.OnUpdateEvent += ; }
private void Awake() { if (label == null) { label = this.gameObject.GetComponentInChildren <TextMesh>(); } sliderGestureControl = GetComponent <SliderGestureControl>(); originalScale = targetObject.transform.localScale; prevSliderValue = sliderGestureControl.SliderValue; }
/// <summary> /// 初期化処理 /// </summary> private void Start() { StartCoroutine(AuthCoroutine()); sliderGestureControl = slider.GetComponent <SliderGestureControl>(); // IPDの設定可能な幅は50から80までとする。 // Sliderコンポーネントを簡単に利用するため、 // Min Slider Value 0, Max Slider Value 30に設定。 ipd = (sliderGestureControl.SliderValue + 50) * 1000; ipdLabel.text = (ipd / 1000).ToString("0"); }
// Get slider value, called by slider's event update public void getSlider() { // Get the slider's current value GameObject slider = GameObject.Find("Collection_Size_Slider"); // Grab collection size slider from scene SliderGestureControl sliderScript = slider.GetComponent <SliderGestureControl>(); // Grab script off of slider float sliderValue = sliderScript.GetSliderValue(); // Change the sphere collection size according to the slider value GameObject sphere_collection = GameObject.Find("SpawnHotSpots"); // Grab the collection from scene sphere_collection.transform.localScale = new Vector3(sliderValue, sliderValue, sliderValue); }
// Get slider value, called by slider's event update public void getSlider() { // Get the slider's current value GameObject slider = GameObject.Find("Height_Slider"); // Grab height slider from scene SliderGestureControl sliderScript = slider.GetComponent <SliderGestureControl>(); // Grab script off of slider float sliderValue = sliderScript.GetSliderValue(); // Get the distance slider's value GameObject distance_slider = GameObject.Find("Distance_Slider"); // Grab distance slider from scene SliderGestureControl distance_sliderScript = distance_slider.GetComponent <SliderGestureControl>(); float distance_sliderValue = distance_sliderScript.GetSliderValue(); // Move the sphere collection according to the slider value GameObject sphere_collection = GameObject.Find("SpawnHotSpots"); // Grab the collection from scene sphere_collection.transform.position = new Vector3(0.0f, sliderValue, distance_sliderValue); }
// Get slider value, called by slider's event update public void getSlider() { // Get the slider's current value GameObject slider = GameObject.Find("Distance_Slider"); // Grab distance slider from scene SliderGestureControl sliderScript = slider.GetComponent <SliderGestureControl>(); // Grab script off of slider float sliderValue = sliderScript.GetSliderValue(); // Get the height slider's value GameObject height_slider = GameObject.Find("Height_Slider"); // Grab height slider from scene SliderGestureControl height_sliderScript = height_slider.GetComponent <SliderGestureControl>(); float height_sliderValue = height_sliderScript.GetSliderValue(); // Move the task's object collection according to the slider value GameObject task_objects = GameObject.Find("SpawnHotSpots"); // Grab the task objects from scene task_objects.transform.position = new Vector3(0.0f, height_sliderValue, sliderValue); }
// Use this for initialization void Start() { pistonsController = GameObject.FindObjectOfType <PistonsController>(); SpeedSlider = GameObject.Find("SpeedSlider"); speedSlider = SpeedSlider.GetComponent <SliderGestureControl>(); CollectiveSlider = GameObject.Find("CollectiveSlider"); collectiveSlider = CollectiveSlider.GetComponent <SliderGestureControl>(); SizeSlier = GameObject.Find("SizeSlider"); sizeSlider = SizeSlier.GetComponent <SliderGestureControl>(); AirFlow = GameObject.Find("windEffectSwitch"); airFlow = AirFlow.GetComponent <ButtonEvent>(); sizeOld = sizeSlider.SliderValue; Sharing = GameObject.Find("/Sharing"); Sharing.SetActive(false); }
// Get slider value, called by slider's event update public void getSlider() { // Get the slider's current value GameObject slider = GameObject.Find("Sphere_Size_Slider"); // Grab sphere size slider from scene SliderGestureControl sliderScript = slider.GetComponent <SliderGestureControl>(); // Grab script off of slider sliderValue = sliderScript.GetSliderValue(); // Fill the static_spheres list with all the static spheres in the scene GameObject[] static_sphere_array; static_sphere_array = GameObject.FindGameObjectsWithTag("static_sphere"); // Change all the static sphere sizes according to the slider value foreach (GameObject static_sphere in static_sphere_array) { static_sphere.transform.localScale = new Vector3(sliderValue, sliderValue, sliderValue); } // Grab the trigger point sphere from the scene trigger_sphere = GameObject.FindGameObjectWithTag("trigger_sphere"); // Change the trigger sphere size according to the slider value trigger_sphere.transform.localScale = new Vector3(sliderValue + 0.026f, sliderValue + 0.026f, sliderValue + 0.026f); // Make the trigger slightly larger than the static points }
void Awake() { sliderControl = GetComponent <SliderGestureControl>(); }
// Update is called once per frame void Start() { house = GameObject.Find("FakeSliderRotate"); rotateSlider = house.GetComponent <SliderGestureControl>(); }