Exemplo n.º 1
0
        private bool LinearSlice(Pair2D slice)
        {
            if (sliceJoints)
            {
                Slicer2D.Controller.Joints.LinearSliceJoints(slice);
            }

            List <Slice2D> results = Slicing.LinearSliceAll(slice, sliceLayer);
            bool           result  = false;

            foreach (Slice2D id in results)
            {
                if (id.GetGameObjects().Count > 0)
                {
                    result = true;
                }

                eventHandler.Perform(id);
            }

            if (addForce == true)
            {
                foreach (Slice2D id in results)
                {
                    AddForce.LinearSlice(id, addForceAmount);
                }
            }

            return(result);
        }
Exemplo n.º 2
0
        public void Draw(Transform transform)
        {
            if (input.GetVisualsEnabled() == false)
            {
                return;
            }

            visuals.Clear();

            for (int id = 0; id < 10; id++)
            {
                if (input.GetInputHolding(id))
                {
                    if (startSliceIfPossible == false || startedSlice == true)
                    {
                        Pair2 pair = linearPair[id];

                        if (autocompleteDisplay)
                        {
                            pair = GetPair(id);
                        }

                        // If Stripped Line
                        if (strippedLinear)
                        {
                            Vector2List linearPoints = GetLinearVertices(pair, minVertexDistance * visuals.visualScale);

                            if (linearPoints.Count() > 1)
                            {
                                visuals.GenerateComplexMesh(linearPoints);
                            }
                        }
                        else
                        {
                            visuals.GenerateLinearMesh(pair);
                        }

                        if (displayCollisions)
                        {
                            List <Slice2D> results = Slicing.LinearSliceAll(linearPair[id].ToPair2D(), sliceLayer, false);
                            foreach (Slice2D slice in results)
                            {
                                foreach (Vector2D collision in slice.GetCollisions())
                                {
                                    Pair2 p = new Pair2(collision.ToVector2(), collision.ToVector2());
                                    visuals.GenerateLinearMesh(p);
                                }
                            }
                        }
                    }
                }
            }

            visuals.Draw();

            return;
        }