public static GameObject[] SliceInstantiate(this GameObject obj, Vector3 position, Vector3 direction, TextureRegion cuttingRegion, Material crossSectionMaterial = null)
        {
            SliceFramework.Plane cuttingPlane = new SliceFramework.Plane();

            Vector3 refUp = obj.transform.InverseTransformDirection(direction);
            Vector3 refPt = obj.transform.InverseTransformPoint(position);

            cuttingPlane.Compute(refPt, refUp);

            return(SliceInstantiate(obj, cuttingPlane, cuttingRegion, crossSectionMaterial));
        }
Exemplo n.º 2
0
 public void OnDrawGizmos()
 {
     SliceFramework.Plane cuttingPlane = new SliceFramework.Plane();
     cuttingPlane.Compute(transform);
     cuttingPlane.OnDebugDraw();
 }