/// <summary>
    /// InspectorのGUIを更新
    /// </summary>
    public override void OnInspectorGUI()
    {
        //元のInspector部分を表示
        base.OnInspectorGUI();

        //targetを変換して対象を取得
        skirtSupporter = target as SkirtSupporter;

        if (GUILayout.Button("DynamicBone&Collider生成"))
        {
            DynamicBoneCreate();
        }
    }
Exemplo n.º 2
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    /// <summary>
    /// InspectorのGUIを更新
    /// </summary>
    public override void OnInspectorGUI()
    {
        //元のInspector部分を表示
        base.OnInspectorGUI();

        //targetを変換して対象を取得
        ParameterCopy parameterCopy = target as ParameterCopy;

        skirtSupporter = parameterCopy.transform.parent.GetComponent <SkirtSupporter>();

        if (GUILayout.Button("DynamicBone設定コピー&ペースト"))
        {
            Copy();
        }
        if (GUILayout.Button("停止後ペースト"))
        {
            StaticPaste();
        }
    }