/// <summary>
        /// Renders the focus overlay.
        /// </summary>
        /// <param name="skin">Skin to use.</param>
        protected override void RenderFocus(Skin.Base skin)
        {
            if (InputHandler.KeyboardFocus != this) return;
            if (!IsTabable) return;

            skin.DrawKeyboardHighlight(this, RenderBounds, 0);
        }
Exemplo n.º 2
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        /// <summary>
        /// Renders the focus overlay.
        /// </summary>
        /// <param name="skin">Skin to use.</param>
        protected virtual void RenderFocus(Skin.Base skin)
        {
            if (InputHandler.Instance.KeyboardFocus != this)
                return;
            if (!IsTabable)
                return;

            skin.DrawKeyboardHighlight(this, RenderBounds, 3);
        }