Exemplo n.º 1
0
    SkillManager()
    {
        SkillcdList.Clear();
        skillObj sk1 = new skillObj(0, "放炸弹", "在原地放一个炸弹,不会伤害到玩家", "");
        skillObj sk2 = new skillObj(1, "放炸弹2", "在原地放一个炸弹,不会伤害到玩家2", "");
        skillObj sk3 = new skillObj(2, "放炸弹3", "在原地放一个炸弹,不会伤害到玩家3", "");

        idToSkillObj.Add(sk1.id, sk1);
        idToSkillObj.Add(sk2.id, sk2);
        idToSkillObj.Add(sk3.id, sk3);

        SkillBase sb = new Skill_1();

        idToSkillBase.Add(sb.getSkillId(), sb);
    }
Exemplo n.º 2
0
    protected override void InitSkill()
    {
        /*
         * Skill_1 skill_1 = Instantiate(skill_1) as Skill_1;
         * Skill_2 skill_2 = Instantiate(skill_2) as Skill_2;
         * Skill_3 skill_3 = Instantiate(skill_3) as Skill_3;
         */

        Skill_1 skill_1 = new Skill_1();
        Skill_2 skill_2 = new Skill_2();
        Skill_3 skill_3 = new Skill_3();

        skill_list    = new SkillBase[3];
        skill_list[0] = skill_1;
        skill_list[1] = skill_2;
        skill_list[2] = skill_3;
    }