GetCurrentBezierCameraOffset() public method

public GetCurrentBezierCameraOffset ( ) : Vector3
return Vector3
 public void MoveToLookat(Vector3 target, bool bSmoothMove)
 {
     followPose.pos = target + cameraSetting.GetCurrentBezierCameraOffset();
     followPose.rot = cameraSetting.GetRotation();
     startPos.pos   = camera.transform.position;
     startPos.rot   = camera.transform.rotation;
     SetState(State.ToLookat);
     timeToStartSwitch = Time.time;
     timeToEndSwitch   = timeToStartSwitch + Pose.GetScale(20.0f, 90.0f, startPos, followPose);
 }