private void writeStats() { int i = carryi; CapabilityList capXML = new CapabilityList(); SkillList skillXML = new SkillList(); capList.Clear(); skillList.Clear(); capList = capXML.createList(pokeList[i].number); skillList = skillXML.createList(pokeList[i].number); rtbInfo.Text = ("Capabilities:" + Environment.NewLine); for (var e = 0; e < capList.Count; e++) { rtbInfo.Text += "-" + capList[e].cap + Environment.NewLine; } rtbInfo.Text += Environment.NewLine + "Skills:" + Environment.NewLine; for (var e = 0; e < skillList.Count; e++) { rtbInfo.Text += "-" + skillList[e].name + " " + skillList[e].die + "d6+" + skillList[e].bonus + Environment.NewLine; } }