/// <summary>语言包加载完成</summary> private void OnComplete_LoadedLang() { TextManager.SetQueryString(); ItemManager.Init(); CommonConfig.Init(); LotterRewardManager.Init(); SuitConfig.Init(); ClothesConfig.Init(); ClothesSlevelConfig.Init(); ClothesLevelConfig.Init(); BabyLikingConfig.Init(); UseEquipConfig.Init(); ClothesInheritConfig.Init(); ClothesMapConfig.Init(); CloneLevelConfig.Init(); LevelRewardConfig.Init(); ArenaConfig.Init(); SkillLevelConfig.Init(); PropertySkillLevelConfig.Init(); BossDailyConfig.Init(); BossRewardConfig.Init(); InstanceProxy.Get <PieceSwitchConfig>().LoadXml(); InstanceProxy.Get <PlayerPositionConfig>().LoadXml(); InstanceProxy.Get <MatchArrayConfig>().LoadXml(); InstanceProxy.Get <PositionAttributeConfig>().LoadXml(); InstanceProxy.Get <RandNameConfig>().LoadXml(); InstanceProxy.Get <SkinConfig>().LoadXml(); InstanceProxy.Get <MonsterConfig>().LoadXml(); InstanceProxy.Get <CloneConfig>().LoadXml(); InstanceProxy.Get <CameraConfig>().LoadXml(); InstanceProxy.Get <MentalityMaxConfig>().LoadXml(); InstanceProxy.Get <AbilityConfig>().LoadXml(); InstanceProxy.Get <SkillConfig>().LoadXml(); InstanceProxy.Get <SkillAIConfig>().LoadXml(); }
/** 开始一个技能CD */ public void startSkillCD(int skillID, int skillLevel) { foreach (int v in SkillLevelConfig.get(skillID, skillLevel).bringCDs) { toStartOneCD(v); } _parent.onCDChange(); }