Exemplo n.º 1
0
        SkillDTO GetSkillDto(SKILL skill)
        {
            SkillDTO skillDto = new SkillDTO();

            skillDto.id         = skill.Id;
            skillDto.UserId     = skill.UserId;
            skillDto.shortcutId = skill.ShortcutId;
            skillDto.nextLevel  = skill.NextLevel;
            skillDto.coldTime   = skill.ColdTime;
            skillDto.range      = skill.Range;
            skillDto.applyValue = skill.ApplyValue;
            skillDto.applyTime  = skill.ApplyTime;
            skillDto.mp         = skill.Mp;
            skillDto.dis        = skill.Dis;
            skillDto.back       = skill.Back;
            skillDto.skillId    = skill.SkillId;
            SkillModelDTO skillModelDto = new SkillModelDTO();

            skillModelDto.code = skill.Code;
            skillModelDto.name = skill.Name;
            SkillInitial skillInitial = SkillInitialProperty.mapSkill[skillDto.skillId];

            skillModelDto.info          = skillInitial.info;
            skillModelDto.icon_name     = skillInitial.icon_name;
            skillModelDto.applyType     = skillInitial.applyType;
            skillModelDto.applyProperty = skillInitial.applyProperty;
            skillModelDto.releaseType   = skillInitial.releaseType;
            skillModelDto.efx_name      = skillInitial.efx_name;
            skillModelDto.aniname       = skillInitial.aniname;

            skillDto.SkillModelDto = skillModelDto;
            return(skillDto);
        }
Exemplo n.º 2
0
        public List <SkillDTO> AddSkill(UserToken userToken)
        {
            int  userId = UserCache.GetUserId(userToken);
            USER user   = UserCache.GetUserById(userId);

            string[]   skillids    = user.SkillIds.Split(',');
            List <int> skillidlist = new List <int>();

            for (int i = 0; i < skillids.Length; i++)
            {
                skillidlist.Add(int.Parse(skillids[i]));
            }
            if (!SkillCache.IsInSkillDic(userId))
            {
                List <SKILL> skills = new List <SKILL>();

                for (int i = 0; i < skillidlist.Count; i++)
                {
                    SkillInitial skillInitial = SkillInitialProperty.mapSkill[skillidlist[i]];
                    if (skillInitial.code == user.ModelName)
                    {
                        SKILL skill = new SKILL();
                        skill.Id         = skillInitial.id;
                        skill.UserId     = userId;
                        skill.SkillId    = skillInitial.id;
                        skill.ShortcutId = -1;
                        skill.Code       = skillInitial.code;
                        skill.Level      = skillInitial.SkillLevelDates[0].level;
                        skill.NextLevel  = skillInitial.SkillLevelDates[0].nextLevel;
                        skill.ColdTime   = skillInitial.SkillLevelDates[0].coldTime;
                        skill.Name       = skillInitial.name;
                        skill.Range      = skillInitial.SkillLevelDates[0].range;
                        skill.ApplyValue = skillInitial.SkillLevelDates[0].applyValue;
                        skill.ApplyTime  = skillInitial.SkillLevelDates[0].applyTime;
                        skill.Dis        = skillInitial.SkillLevelDates[0].dis;
                        skill.Back       = skillInitial.SkillLevelDates[0].back;
                        skill.Mp         = skillInitial.SkillLevelDates[0].mp;
                        skills.Add(skill);
                    }
                }

                List <SKILL> skillList = SkillCache.AddSkill(userId, skills);
                return(GetSkillDtoList(skillList));
            }
            return(null);
        }
Exemplo n.º 3
0
        List <SkillDTO> GetSkillDtoList(List <SKILL> skillList)
        {
            List <SkillDTO> skillDtos = new List <SkillDTO>();

            for (int i = 0; i < skillList.Count; i++)
            {
                SkillDTO skillDto = new SkillDTO();
                skillDto.id         = skillList[i].Id;
                skillDto.UserId     = skillList[i].UserId;
                skillDto.shortcutId = skillList[i].ShortcutId;
                skillDto.level      = skillList[i].Level;
                skillDto.nextLevel  = skillList[i].NextLevel;
                skillDto.coldTime   = skillList[i].ColdTime;
                skillDto.range      = skillList[i].Range;
                skillDto.applyValue = skillList[i].ApplyValue;
                skillDto.applyTime  = skillList[i].ApplyTime;
                skillDto.mp         = skillList[i].Mp;
                skillDto.dis        = skillList[i].Dis;
                skillDto.back       = skillList[i].Back;
                skillDto.skillId    = skillList[i].SkillId;
                SkillModelDTO skillModelDto = new SkillModelDTO();
                skillModelDto.code = skillList[i].Code;
                skillModelDto.name = skillList[i].Name;
                SkillInitial skillInitial = SkillInitialProperty.mapSkill[skillList[i].SkillId];
                skillModelDto.info          = skillInitial.info;
                skillModelDto.icon_name     = skillInitial.icon_name;
                skillModelDto.applyType     = skillInitial.applyType;
                skillModelDto.applyProperty = skillInitial.applyProperty;
                skillModelDto.releaseType   = skillInitial.releaseType;
                skillModelDto.efx_name      = skillInitial.efx_name;
                skillModelDto.aniname       = skillInitial.aniname;

                skillDto.SkillModelDto = skillModelDto;
                skillDtos.Add(skillDto);
            }
            return(skillDtos);
        }