public MouseOverData GetData() { var skillIcons = skills .Select(x => SkillDictionary.GetSkill(x).Icon) .ToArray(); return(new MouseOverData(engineName, skillIcons, GenerateDescription())); }
public void LoadConfiguration(SkillId skillId) { if (skillId == SkillId.None) { icon.enabled = false; assignedKeyText.enabled = false; return; } icon.enabled = true; assignedKeyText.enabled = true; var skill = SkillDictionary.GetSkill(skillId); icon.sprite = skill.Icon; }
public Skill(List <Property> properties) { foreach (Property property in properties) { switch (property.Name) { case "skill": Name = string.Intern(Formatting.InitCaps(property.Value.Replace('_', ' ').ToLower())); if (!SkillDictionary.IsKnownSkill(this)) { property.Known = false; } break; case "total_ip": Points = Convert.ToInt32(property.Value); break; } } }
private void InvokeSkill(int hotbarIndex) { var skillId = skills[hotbarIndex]; // <- alpha 1 => array entry 0 // 0 is skill 10 if (skillId == SkillId.None) { return; } if (nextSkillAvailabilityTime[hotbarIndex] > Time.time) { return; } var skill = SkillDictionary.GetSkill(skillId); skill.Execute(this); nextSkillAvailabilityTime[hotbarIndex] = Time.time + skill.Cooldown; OnSkillUsed?.Invoke(skillId, hotbarIndex, skill.Cooldown); }
private void PrintSkills() { if (HistoricalFigure.Skills.Count > 0) { var described = HistoricalFigure.Skills.ConvertAll(s => SkillDictionary.lookupSkill(s)); HTML.AppendLine(Bold("Skills") + LineBreak); foreach (var group in described.Where(d => d.Category != "non").GroupBy(d => d.Category).OrderByDescending(g => g.Count())) { HTML.AppendLine("<ol class='skills'>"); foreach (var desc in group.OrderByDescending(d => d.Points)) { HTML.AppendLine(SkillToString(desc)); } HTML.AppendLine("</ol>"); } HTML.AppendLine(LineBreak); } }
public static string CombatClass(SkillDictionary skills, bool @virtual) { return @virtual ? CombatClass(skills[Skill.ATTA].VLevel, skills[Skill.STRE].VLevel, skills[Skill.RANG].VLevel, skills[Skill.MAGI].VLevel) : CombatClass(skills[Skill.ATTA].Level, skills[Skill.STRE].Level, skills[Skill.RANG].Level, skills[Skill.MAGI].Level); }
public static int CalculateCombat(SkillDictionary skills, bool @virtual) { return @virtual ? CalculateCombat(skills[Skill.ATTA].VLevel, skills[Skill.STRE].VLevel, skills[Skill.DEFE].VLevel, skills[Skill.RANG].VLevel, skills[Skill.MAGI].VLevel) : CalculateCombat(skills[Skill.ATTA].Level, skills[Skill.STRE].Level, skills[Skill.DEFE].Level, skills[Skill.RANG].Level, skills[Skill.MAGI].Level); }
public string Print(bool withHonoredHfs = false) { string html = ""; html += Name; if (RequiredSkill != null) { html += "<br/>"; html += "<ol class='skills'>"; html += HtmlPrinter.SkillToString(SkillDictionary.LookupSkill(RequiredSkill)); html += "</ol>"; } if (RequiredBattles > 0 || RequiredYears > 0 || RequiredKills > 0 || GivesPrecedence > 0 || GrantedToEverybody || RequiresAnyMeleeOrRangedSkill) { html += "<br/>"; html += "<ul>"; if (GivesPrecedence > 0) { html += "<li>"; html += "Gives Precedence: " + GivesPrecedence; html += "</li>"; } if (RequiredBattles > 0) { html += "<li>"; html += "Required Battles: " + RequiredBattles; html += "</li>"; } if (RequiredYears > 0) { html += "<li>"; html += "Required Years: " + RequiredYears; html += "</li>"; } if (RequiredKills > 0) { html += "<li>"; html += "Required Kills: " + RequiredKills; html += "</li>"; } if (GrantedToEverybody) { html += "<li>"; html += "Granted to everybody"; html += "</li>"; } if (RequiresAnyMeleeOrRangedSkill) { html += "<li>"; html += "Requires any melee or ranged skill"; html += "</li>"; } html += "</ul>"; } if (withHonoredHfs) { if (HonoredHfs.Any()) { html += "<ul>"; html += "<li><b>Honored Historical Figures:</b></li>"; html += "<ul>"; foreach (HistoricalFigure honoredHf in HonoredHfs) { html += "<li>"; html += honoredHf.ToLink(); html += "</li>"; } html += "</ul>"; html += "</ul>"; } } return(html); }