Exemplo n.º 1
0
    private Skill CreateSkill(SkillCreateContext ctx)
    {
        Skill     skill;
        SkillType skillType = (SkillType)ctx.SkillData.Type;

        switch (skillType)
        {
        case SkillType.SDamage:
            skill = new SkillSDamage();
            break;

        default:
        {
            Debug.LogError("SkillPart::CreateSkill Skill Type Not Implement!!!");
            return(null);
        }
        break;
        }

        if (skill.Create(ctx) == false)
        {
            Debug.LogError("SkillPart::CreateSkill Skill Failed !!!");
            return(null);
        }

        return(skill);
    }
Exemplo n.º 2
0
    public virtual bool Create(SkillCreateContext ctx)
    {
        m_owner     = ctx.Owner;
        m_skillData = ctx.SkillData;
        m_targeUID  = ctx.TargetUID;

        SetState(State.Fire);
        return(true);
    }
Exemplo n.º 3
0
    public override bool Create(SkillCreateContext ctx)
    {
        if (base.Create(ctx) == false)
        {
            return(false);
        }

        return(true);
    }
Exemplo n.º 4
0
    public UseSkillResult UseSkill()
    {
        EctypeEntity       ectypeEntity = GameMgr.Instance.m_ectypeMgr.m_Ectype.GetNearestTarget(m_owner);
        SkillCreateContext ctx          = new SkillCreateContext();

        ctx.Owner     = m_owner;
        ctx.SkillData = m_skillData;
        ctx.TargetUID = ectypeEntity.entity.UID;

        Skill skill = CreateSkill(ctx);

        if (skill == null)
        {
            return(UseSkillResult.None);
        }

        AddSkill(skill);

        return(UseSkillResult.OK);
    }