Exemplo n.º 1
0
        static int _g_get_SkillAttackInst(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                SkillBaseComponent __cl_gen_to_be_invoked = (SkillBaseComponent)translator.FastGetCSObj(L, 1);
                translator.Push(L, __cl_gen_to_be_invoked.SkillAttackInst);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
Exemplo n.º 2
0
        static int __CreateInstance(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    SkillBaseComponent __cl_gen_ret = new SkillBaseComponent();
                    translator.Push(L, __cl_gen_ret);
                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to SkillBaseComponent constructor!"));
        }
Exemplo n.º 3
0
 /// <summary>
 /// 初始化
 /// </summary>
 public void Init(ulong id, UnitID actor_id, DBSkillSev.SkillInfoSev skill_info, float forwardTime, float totalTime, float attack_speed, SkillBaseComponent AnimationTriggerOption, Action <SkillAttackInstance> hit_callback)
 {
     mID          = id;
     m_SrcActorID = actor_id;
     m_SkillInfo  = skill_info;
     mForwardTime = forwardTime;
     mfTimeCount  = totalTime;
     if (mForwardTime > mfTimeCount)
     {
         mForwardTime = mfTimeCount;
         GameDebug.LogError("[SkillAttackInstance]前摇时间大于总时间");
     }
     mAttackSpeed         = attack_speed;
     mfElapseTime         = 0.0f;
     mEffectBaseComponent = AnimationTriggerOption;
     m_HitCallback        = hit_callback;
     m_HasHited           = false;
     Update();
 }
Exemplo n.º 4
0
        static int _m_DestroyAll(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            SkillBaseComponent __cl_gen_to_be_invoked = (SkillBaseComponent)translator.FastGetCSObj(L, 1);


            try {
                {
                    __cl_gen_to_be_invoked.DestroyAll(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Exemplo n.º 5
0
        static int _m_UpdateCycle(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            SkillBaseComponent __cl_gen_to_be_invoked = (SkillBaseComponent)translator.FastGetCSObj(L, 1);


            try {
                {
                    float elapseTime = (float)LuaAPI.lua_tonumber(L, 2);

                    __cl_gen_to_be_invoked.UpdateCycle(elapseTime);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Exemplo n.º 6
0
        static int _m_Init(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            SkillBaseComponent __cl_gen_to_be_invoked = (SkillBaseComponent)translator.FastGetCSObj(L, 1);


            try {
                {
                    xc.SkillAttackInstance inst = (xc.SkillAttackInstance)translator.GetObject(L, 2, typeof(xc.SkillAttackInstance));

                    __cl_gen_to_be_invoked.Init(inst);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Exemplo n.º 7
0
        static int _m_AddMonoEnableOption(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            SkillBaseComponent __cl_gen_to_be_invoked = (SkillBaseComponent)translator.FastGetCSObj(L, 1);


            try {
                {
                    UnityEngine.MonoBehaviour kTarget = (UnityEngine.MonoBehaviour)translator.GetObject(L, 2, typeof(UnityEngine.MonoBehaviour));
                    bool  bEnable    = LuaAPI.lua_toboolean(L, 3);
                    float fDelayTime = (float)LuaAPI.lua_tonumber(L, 4);

                    __cl_gen_to_be_invoked.AddMonoEnableOption(kTarget, bEnable, fDelayTime);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }