// Start is called before the first frame update void Start() { skidmarksController = FindObjectOfType <SkidmarksController>(); car = GetComponentInParent <CarController>(); currParticleSystem = GetComponent <ParticleSystem>(); }
// Start is called before the first frame update void Start() { skidmarksController = FindObjectOfType <SkidmarksController>(); car = GetComponentInParent <CarController>(); currParticleSystem = GetComponent <ParticleSystem>(); }