Exemplo n.º 1
0
    private void OnAnimatorIK(int layerIndex)
    {
        float mult = 88;

        skeletonList = JsonUtility.FromJson <SkeletonList>(jsonString);

        int i = 1;

        //Mano izquierda
        animator.SetIKPositionWeight(AvatarIKGoal.LeftHand, 1);
        animator.SetIKPosition(AvatarIKGoal.LeftHand, new Vector3(skeletonList.skeleton[i].joints[7].cameraX * mult, skeletonList.skeleton[i].joints[7].cameraY * mult, skeletonList.skeleton[i].joints[7].cameraZ * mult));

        //Codo izquierdo
        animator.SetIKHintPositionWeight(AvatarIKHint.LeftElbow, 1);
        animator.SetIKHintPosition(AvatarIKHint.LeftElbow, new Vector3(skeletonList.skeleton[i].joints[5].cameraX * mult, skeletonList.skeleton[i].joints[5].cameraY * mult, skeletonList.skeleton[i].joints[5].cameraZ * mult));


        //float reachRightHand = animator.GetFloat("RightHandReach");
        animator.SetIKPositionWeight(AvatarIKGoal.RightHand, 1);
        animator.SetIKPosition(AvatarIKGoal.RightHand, new Vector3(skeletonList.skeleton[i].joints[11].cameraX * mult, skeletonList.skeleton[i].joints[11].cameraY * mult, skeletonList.skeleton[i].joints[11].cameraZ * mult));

        //Codo derecho
        //float reachElbowright = animator.GetFloat("LeftHandReach");
        animator.SetIKHintPositionWeight(AvatarIKHint.RightElbow, 1);
        animator.SetIKHintPosition(AvatarIKHint.RightElbow, new Vector3(skeletonList.skeleton[i].joints[9].cameraX * mult, skeletonList.skeleton[i].joints[9].cameraY * mult, skeletonList.skeleton[i].joints[9].cameraZ * mult));
    }
Exemplo n.º 2
0
    // Update is called once per frame
    void Update()
    {
        float mult = 12;

        path       = "Assets/skeleton1540260050796.json";
        jsonString = File.ReadAllText(path);


        skeletonList = JsonUtility.FromJson <SkeletonList>(jsonString);



        int i = 1;  /*
                     * spinbase.transform.position = new Vector3(skeletonList.skeleton[i].joints[0].cameraX, skeletonList.skeleton[i].joints[0].cameraY, skeletonList.skeleton[i].joints[0].cameraZ );
                     * spinemid.transform.position = new Vector3(skeletonList.skeleton[i].joints[1].cameraX, skeletonList.skeleton[i].joints[1].cameraY, skeletonList.skeleton[i].joints[1].cameraZ);
                     * neck.transform.position = new Vector3(skeletonList.skeleton[i].joints[2].cameraX, skeletonList.skeleton[i].joints[2].cameraY, skeletonList.skeleton[i].joints[2].cameraZ);
                     * head.transform.position = new Vector3(skeletonList.skeleton[i].joints[3].cameraX, skeletonList.skeleton[i].joints[3].cameraY, skeletonList.skeleton[i].joints[3].cameraZ);
                     * shoulderleft.transform.position = new Vector3(skeletonList.skeleton[i].joints[4].cameraX, skeletonList.skeleton[i].joints[4].cameraY, skeletonList.skeleton[i].joints[4].cameraZ);
                     * elbowleft.transform.position = new Vector3(skeletonList.skeleton[i].joints[5].cameraX, skeletonList.skeleton[i].joints[5].cameraY, skeletonList.skeleton[i].joints[5].cameraZ);
                     * wristleft.transform.position = new Vector3(skeletonList.skeleton[i].joints[6].cameraX, skeletonList.skeleton[i].joints[6].cameraY, skeletonList.skeleton[i].joints[6].cameraZ);
                     * handleft.transform.position = new Vector3(skeletonList.skeleton[i].joints[7].cameraX, skeletonList.skeleton[i].joints[7].cameraY, skeletonList.skeleton[i].joints[7].cameraZ);
                     * shoulderright.transform.position = new Vector3(skeletonList.skeleton[i].joints[8].cameraX, skeletonList.skeleton[i].joints[8].cameraY, skeletonList.skeleton[i].joints[8].cameraZ);
                     * elbowright.transform.position = new Vector3(skeletonList.skeleton[i].joints[9].cameraX, skeletonList.skeleton[i].joints[9].cameraY, skeletonList.skeleton[i].joints[9].cameraZ);
                     * wristright.transform.position = new Vector3(skeletonList.skeleton[i].joints[10].cameraX, skeletonList.skeleton[i].joints[10].cameraY, skeletonList.skeleton[i].joints[10].cameraZ);
                     * handtright.transform.position = new Vector3(skeletonList.skeleton[i].joints[11].cameraX, skeletonList.skeleton[i].joints[11].cameraY, skeletonList.skeleton[i].joints[11].cameraZ);
                     * hipleft.transform.position = new Vector3(skeletonList.skeleton[i].joints[12].cameraX, skeletonList.skeleton[i].joints[12].cameraY, skeletonList.skeleton[i].joints[12].cameraZ);
                     * kneeleft.transform.position = new Vector3(skeletonList.skeleton[i].joints[13].cameraX, skeletonList.skeleton[i].joints[13].cameraY, skeletonList.skeleton[i].joints[13].cameraZ);
                     * ankleleft.transform.position = new Vector3(skeletonList.skeleton[i].joints[14].cameraX, skeletonList.skeleton[i].joints[14].cameraY, skeletonList.skeleton[i].joints[14].cameraZ);
                     * footleft.transform.position = new Vector3(skeletonList.skeleton[i].joints[15].cameraX, skeletonList.skeleton[i].joints[15].cameraY, skeletonList.skeleton[i].joints[15].cameraZ);
                     * hipright.transform.position = new Vector3(skeletonList.skeleton[i].joints[16].cameraX, skeletonList.skeleton[i].joints[16].cameraY, skeletonList.skeleton[i].joints[16].cameraZ);
                     * kneeright.transform.position = new Vector3(skeletonList.skeleton[i].joints[17].cameraX, skeletonList.skeleton[i].joints[17].cameraY, skeletonList.skeleton[i].joints[17].cameraZ);
                     * ankleright.transform.position = new Vector3(skeletonList.skeleton[i].joints[18].cameraX, skeletonList.skeleton[i].joints[18].cameraY, skeletonList.skeleton[i].joints[18].cameraZ);
                     * footright.transform.position = new Vector3(skeletonList.skeleton[i].joints[19].cameraX, skeletonList.skeleton[i].joints[19].cameraY, skeletonList.skeleton[i].joints[19].cameraZ);
                     * handtipleft.transform.position = new Vector3(skeletonList.skeleton[i].joints[21].cameraX, skeletonList.skeleton[i].joints[21].cameraY, skeletonList.skeleton[i].joints[21].cameraZ);
                     * thumbleft.transform.position = new Vector3(skeletonList.skeleton[i].joints[22].cameraX, skeletonList.skeleton[i].joints[22].cameraY, skeletonList.skeleton[i].joints[22].cameraZ);
                     * handtipright.transform.position = new Vector3(skeletonList.skeleton[i].joints[23].cameraX, skeletonList.skeleton[i].joints[23].cameraY, skeletonList.skeleton[i].joints[23].cameraZ);
                     * thumbright.transform.position = new Vector3(skeletonList.skeleton[i].joints[24].cameraX, skeletonList.skeleton[i].joints[24].cameraY, skeletonList.skeleton[i].joints[24].cameraZ);
                     */



        spinbase.position     = new Vector3(skeletonList.skeleton[i].joints[0].cameraX * mult, skeletonList.skeleton[i].joints[0].cameraY * mult, skeletonList.skeleton[i].joints[0].cameraZ * mult);
        spinemid.position     = new Vector3(skeletonList.skeleton[i].joints[1].cameraX * mult, skeletonList.skeleton[i].joints[1].cameraY * mult, skeletonList.skeleton[i].joints[1].cameraZ * mult);
        neck.position         = new Vector3(skeletonList.skeleton[i].joints[2].cameraX * mult, skeletonList.skeleton[i].joints[2].cameraY * mult, skeletonList.skeleton[i].joints[2].cameraZ * mult);
        head.position         = new Vector3(skeletonList.skeleton[i].joints[3].cameraX * mult, skeletonList.skeleton[i].joints[3].cameraY * mult, skeletonList.skeleton[i].joints[3].cameraZ * mult);
        shoulderleft.position = new Vector3(skeletonList.skeleton[i].joints[4].cameraX * mult, skeletonList.skeleton[i].joints[4].cameraY * mult, skeletonList.skeleton[i].joints[4].cameraZ * mult);
        //elbowleft.position = new Vector3(skeletonList.skeleton[i].joints[5].cameraX * mult, skeletonList.skeleton[i].joints[5].cameraY * mult, skeletonList.skeleton[i].joints[5].cameraZ * mult);
        //wristleft.position = new Vector3(skeletonList.skeleton[i].joints[6].cameraX * mult, skeletonList.skeleton[i].joints[6].cameraY * mult, skeletonList.skeleton[i].joints[6].cameraZ * mult);
        //handleft.position = new Vector3(skeletonList.skeleton[i].joints[7].cameraX * mult, skeletonList.skeleton[i].joints[7].cameraY * mult, skeletonList.skeleton[i].joints[7].cameraZ * mult);
        shoulderright.position = new Vector3(skeletonList.skeleton[i].joints[8].cameraX * mult, skeletonList.skeleton[i].joints[8].cameraY * mult, skeletonList.skeleton[i].joints[8].cameraZ * mult);
        //elbowright.position = new Vector3(skeletonList.skeleton[i].joints[9].cameraX * mult, skeletonList.skeleton[i].joints[9].cameraY * mult, skeletonList.skeleton[i].joints[9].cameraZ * mult);
        //wristright.position = new Vector3(skeletonList.skeleton[i].joints[10].cameraX * mult, skeletonList.skeleton[i].joints[10].cameraY * mult, skeletonList.skeleton[i].joints[10].cameraZ * mult);
        //handtright.position = new Vector3(skeletonList.skeleton[i].joints[11].cameraX * mult, skeletonList.skeleton[i].joints[11].cameraY * mult, skeletonList.skeleton[i].joints[11].cameraZ * mult);
        hipleft.position    = new Vector3(skeletonList.skeleton[i].joints[12].cameraX * mult, skeletonList.skeleton[i].joints[12].cameraY * mult, skeletonList.skeleton[i].joints[12].cameraZ * mult);
        kneeleft.position   = new Vector3(skeletonList.skeleton[i].joints[13].cameraX * mult, skeletonList.skeleton[i].joints[13].cameraY * mult, skeletonList.skeleton[i].joints[13].cameraZ * mult);
        ankleleft.position  = new Vector3(skeletonList.skeleton[i].joints[14].cameraX * mult, skeletonList.skeleton[i].joints[14].cameraY * mult, skeletonList.skeleton[i].joints[14].cameraZ * mult);
        footleft.position   = new Vector3(skeletonList.skeleton[i].joints[15].cameraX * mult, skeletonList.skeleton[i].joints[15].cameraY * mult, skeletonList.skeleton[i].joints[15].cameraZ * mult);
        hipright.position   = new Vector3(skeletonList.skeleton[i].joints[16].cameraX * mult, skeletonList.skeleton[i].joints[16].cameraY * mult, skeletonList.skeleton[i].joints[16].cameraZ * mult);
        kneeright.position  = new Vector3(skeletonList.skeleton[i].joints[17].cameraX * mult, skeletonList.skeleton[i].joints[17].cameraY * mult, skeletonList.skeleton[i].joints[17].cameraZ * mult);
        ankleright.position = new Vector3(skeletonList.skeleton[i].joints[18].cameraX * mult, skeletonList.skeleton[i].joints[18].cameraY * mult, skeletonList.skeleton[i].joints[18].cameraZ * mult);
        footright.position  = new Vector3(skeletonList.skeleton[i].joints[19].cameraX * mult, skeletonList.skeleton[i].joints[19].cameraY * mult, skeletonList.skeleton[i].joints[19].cameraZ * mult);

        /*handtipleft.position = new Vector3(skeletonList.skeleton[i].joints[21].cameraX * mult, skeletonList.skeleton[i].joints[21].cameraY * mult, skeletonList.skeleton[i].joints[21].cameraZ * mult);
         * thumbleft.position = new Vector3(skeletonList.skeleton[i].joints[22].cameraX * mult, skeletonList.skeleton[i].joints[22].cameraY * mult, skeletonList.skeleton[i].joints[22].cameraZ * mult);
         * handtipright.position = new Vector3(skeletonList.skeleton[i].joints[23].cameraX * mult, skeletonList.skeleton[i].joints[23].cameraY * mult, skeletonList.skeleton[i].joints[23].cameraZ * mult);
         * thumbright.position = new Vector3(skeletonList.skeleton[i].joints[24].cameraX * mult, skeletonList.skeleton[i].joints[24].cameraY * mult, skeletonList.skeleton[i].joints[24].cameraZ * mult);
         */


        Debug.Log(spinbase.transform.rotation.x);

        StartCoroutine(Timer());
    }